mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Changed the pet command #defines to be based on RoF2 list of pet commands and added decodes to Titanium, SoF and SoD.
(RoF+) The /pet focus on/off and /pet hold on/off commands are now functional. Added more toggle and on/off support for pet commands.
This commit is contained in:
+58
-11
@@ -9925,12 +9925,14 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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uint32 PetCommand = pet->command;
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// Handle Sit/Stand toggle in UF and later.
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/*
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if (GetClientVersion() >= EQClientUnderfoot)
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{
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if (PetCommand == PET_SITDOWN)
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if (mypet->GetPetOrder() == SPO_Sit)
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PetCommand = PET_STANDUP;
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}
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*/
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switch (PetCommand)
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{
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@@ -10036,13 +10038,28 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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break;
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}
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case PET_TAUNT: {
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if ((mypet->GetPetType() == petAnimation && GetAA(aaAnimationEmpathy) >= 3) || mypet->GetPetType() != petAnimation) {
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if (mypet->CastToNPC()->IsTaunting())
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{
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Message_StringID(MT_PetResponse, PET_NO_TAUNT);
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mypet->CastToNPC()->SetTaunting(false);
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}
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else
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{
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Message_StringID(MT_PetResponse, PET_DO_TAUNT);
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mypet->CastToNPC()->SetTaunting(true);
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}
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}
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break;
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}
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case PET_TAUNT_ON: {
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if ((mypet->GetPetType() == petAnimation && GetAA(aaAnimationEmpathy) >= 3) || mypet->GetPetType() != petAnimation) {
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Message_StringID(MT_PetResponse, PET_DO_TAUNT);
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mypet->CastToNPC()->SetTaunting(true);
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}
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break;
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}
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case PET_NOTAUNT: {
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case PET_TAUNT_OFF: {
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if ((mypet->GetPetType() == petAnimation && GetAA(aaAnimationEmpathy) >= 3) || mypet->GetPetType() != petAnimation) {
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Message_StringID(MT_PetResponse, PET_NO_TAUNT);
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mypet->CastToNPC()->SetTaunting(false);
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@@ -10060,16 +10077,25 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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}
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break;
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}
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case PET_SITDOWN: {
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case PET_SIT: {
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if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
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if ((mypet->GetPetType() == petAnimation && GetAA(aaAnimationEmpathy) >= 3) || mypet->GetPetType() != petAnimation) {
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mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
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mypet->SetPetOrder(SPO_Sit);
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mypet->SetRunAnimSpeed(0);
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if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
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mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
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mypet->SendAppearancePacket(AT_Anim, ANIM_SIT);
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if (mypet->GetPetOrder() == SPO_Sit)
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{
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mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
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mypet->SetPetOrder(SPO_Follow);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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}
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else
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{
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mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
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mypet->SetPetOrder(SPO_Sit);
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mypet->SetRunAnimSpeed(0);
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if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
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mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
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mypet->SendAppearancePacket(AT_Anim, ANIM_SIT);
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}
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}
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break;
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}
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@@ -10083,6 +10109,19 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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}
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break;
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}
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case PET_SITDOWN: {
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if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
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if ((mypet->GetPetType() == petAnimation && GetAA(aaAnimationEmpathy) >= 3) || mypet->GetPetType() != petAnimation) {
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mypet->Say_StringID(MT_PetResponse, PET_SIT_STRING);
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mypet->SetPetOrder(SPO_Sit);
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mypet->SetRunAnimSpeed(0);
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if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
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mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
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mypet->SendAppearancePacket(AT_Anim, ANIM_SIT);
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}
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break;
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}
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case PET_SLUMBER: {
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if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
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@@ -10101,9 +10140,16 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if (mypet->IsFeared())
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break; //could be exploited like PET_BACKOFF
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mypet->Say_StringID(MT_PetResponse, PET_ON_HOLD);
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mypet->WipeHateList();
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mypet->SetHeld(true);
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if (mypet->IsHeld())
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{
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mypet->SetHeld(false);
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}
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else
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{
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mypet->Say_StringID(MT_PetResponse, PET_ON_HOLD);
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mypet->WipeHateList();
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mypet->SetHeld(true);
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}
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}
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break;
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}
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@@ -10123,6 +10169,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->SetHeld(false);
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break;
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}
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case PET_NOCAST_ON:
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case PET_NOCAST: {
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if (GetAA(aaAdvancedPetDiscipline) == 2 && mypet->IsNPC()) {
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if (mypet->IsFeared())
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@@ -266,6 +266,7 @@ public:
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void SetPetSpellID(uint16 amt) {pet_spell_id = amt;}
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uint32 GetMaxDamage(uint8 tlevel);
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void SetTaunting(bool tog) {taunting = tog;}
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bool IsTaunting() const { return taunting; }
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void PickPocket(Client* thief);
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void StartSwarmTimer(uint32 duration) { swarm_timer.Start(duration); }
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void AddLootDrop(const Item_Struct*dbitem, ItemList* itemlistconst, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange = false);
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+28
-20
@@ -1,26 +1,34 @@
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#ifndef PETS_H
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#define PETS_H
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#define PET_BACKOFF 1
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#define PET_GETLOST 2
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#define PET_HEALTHREPORT 4
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#define PET_GUARDHERE 5
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#define PET_GUARDME 6
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#define PET_ATTACK 7
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#define PET_FOLLOWME 8
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#define PET_SITDOWN 9
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#define PET_STANDUP 10
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#define PET_TAUNT 11
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#define PET_HOLD 12
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#define PET_NOTAUNT 14
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#define PET_LEADER 16
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#define PET_SLUMBER 17
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#define PET_NOCAST 18
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#define PET_FOCUS 19
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#define PET_FOCUS_ON 25
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#define PET_FOCUS_OFF 26
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#define PET_HOLD_ON 27
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#define PET_HOLD_OFF 28
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// Defines based on the RoF2 Client
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#define PET_HEALTHREPORT 0 // 0x00 - /pet health
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#define PET_LEADER 1 // 0x01 - /pet leader
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#define PET_ATTACK 2 // 0x02 - /pet attack or Pet Window
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#define PET_GUARDME 3 // 0x03 - No longer exists? - define not from client
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#define PET_FOLLOWME 4 // 0x04 - /pet follow or Pet Window
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#define PET_GUARDHERE 5 // 0x05 - /pet guard or Pet Window
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#define PET_SIT 6 // 0x06 - /pet sit or Pet Window
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#define PET_SITDOWN 7 // 0x07 - /pet sit on
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#define PET_STANDUP 8 // 0x08 - /pet sit off
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#define PET_STOP 9 // 0x09 - Not implemented?
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// Guessing 10 and 11 are PET_STOP_ON and PET_STOP_OFF
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#define PET_TAUNT 12 // 0x0c - /pet taunt or Pet Window
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#define PET_TAUNT_ON 13 // 0x0d - /pet taunt on
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#define PET_TAUNT_OFF 14 // 0x0e - /pet taunt off
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#define PET_HOLD 15 // 0x0f - /pet hold
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#define PET_HOLD_ON 16 // 0x10 - /pet hold on
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#define PET_HOLD_OFF 17 // 0x11 - /pet hold off
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#define PET_SLUMBER 18 // 0x12 - What is this? - define not from client
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// Guessing 19 and 20 are PET_SLUMBER_ON and PET_SLUMBER_OFF
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#define PET_NOCAST 21 // 0x15 - /pet no cast
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#define PET_NOCAST_ON 22 // 0x16 - Pet Window No Cast
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#define PET_NOCAST_OFF 23 // 0x17 - Guessed
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#define PET_FOCUS 24 // 0x18 - /pet focus
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#define PET_FOCUS_ON 25 // 0x19 - /pet focus on
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#define PET_FOCUS_OFF 26 // 0x1a - /pet focus off
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#define PET_BACKOFF 28 // 0x1c - /pet back off
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#define PET_GETLOST 29 // 0x1d - /pet get lost
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class Mob;
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struct NPCType;
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