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[Code] EQ::Random Global to Singleton Cleanup (#4936)
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@ -116,6 +116,12 @@ namespace EQ {
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Reseed();
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}
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static Random* Instance()
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{
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static Random instance;
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return &instance;
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}
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private:
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#ifndef BIASED_INT_DIST
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typedef std::uniform_int_distribution<int>::param_type int_param_t;
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@ -18,7 +18,6 @@
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extern ZSList zoneserver_list;
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extern ClientList client_list;
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extern AdventureManager adventure_manager;
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extern EQ::Random emu_random;
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Adventure::Adventure(AdventureTemplate *t)
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{
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@ -368,8 +367,8 @@ void Adventure::MoveCorpsesToGraveyard()
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glm::vec4 position;
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float x = GetTemplate()->graveyard_x + emu_random.Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float y = GetTemplate()->graveyard_y + emu_random.Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float x = GetTemplate()->graveyard_x + EQ::Random::Instance()->Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float y = GetTemplate()->graveyard_y + EQ::Random::Instance()->Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float z = GetTemplate()->graveyard_z;
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position.x = x;
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@ -16,7 +16,6 @@
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extern ZSList zoneserver_list;
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extern ClientList client_list;
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extern EQ::Random emu_random;
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AdventureManager::AdventureManager()
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{
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@ -324,7 +323,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
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if(eligible_adventures.size() > 0)
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{
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ea_iter = eligible_adventures.begin();
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int c_index = emu_random.Int(0, (eligible_adventures.size()-1));
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int c_index = EQ::Random::Instance()->Int(0, (eligible_adventures.size()-1));
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for(int i = 0; i < c_index; ++i)
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{
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++ea_iter;
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@ -91,7 +91,6 @@ std::vector<RaceClassCombos> character_create_race_class_combos;
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extern ZSList zoneserver_list;
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extern LoginServerList loginserverlist;
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extern ClientList client_list;
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extern EQ::Random emu_random;
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extern uint32 numclients;
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extern volatile bool RunLoops;
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extern volatile bool UCSServerAvailable_;
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@ -984,7 +983,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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safe_delete(outapp);
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// set mailkey - used for duration of character session
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int mail_key = emu_random.Int(1, INT_MAX);
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int mail_key = EQ::Random::Instance()->Int(1, INT_MAX);
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database.SetMailKey(charid, GetIP(), mail_key);
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if (UCSServerAvailable_) {
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@ -102,7 +102,6 @@ LauncherList launcher_list;
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AdventureManager adventure_manager;
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WorldEventScheduler event_scheduler;
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SharedTaskManager shared_task_manager;
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EQ::Random emu_random;
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volatile bool RunLoops = true;
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uint32 numclients = 0;
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uint32 numzones = 0;
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@ -41,7 +41,6 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "../common/repositories/buyer_repository.h"
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extern uint32 numzones;
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extern EQ::Random emu_random;
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extern WebInterfaceList web_interface;
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extern SharedTaskManager shared_task_manager;
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extern ClientList client_list;
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@ -694,7 +693,7 @@ void ZSList::RebootZone(const char* ip1, uint16 port, const char* ip2, uint32 sk
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safe_delete_array(tmp);
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return;
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}
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uint32 z = emu_random.Int(0, y - 1);
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uint32 z = EQ::Random::Instance()->Int(0, y - 1);
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auto pack = new ServerPacket(ServerOP_ZoneReboot, sizeof(ServerZoneReboot_Struct));
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ServerZoneReboot_Struct* s = (ServerZoneReboot_Struct*)pack->pBuffer;
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