mirror of
https://github.com/EQEmu/Server.git
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521 lines
15 KiB
C++
521 lines
15 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "../common/global_define.h"
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#include <iostream>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <signal.h>
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#include "../common/strings.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/queue.h"
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#include "../common/timer.h"
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#include "../common/eq_packet.h"
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#include "../common/seperator.h"
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#include "../common/version.h"
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#include "../common/eqtime.h"
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#include "../common/event/event_loop.h"
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#include "../common/net/eqstream.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/eq_stream_ident.h"
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#include "../common/rulesys.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/misc.h"
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#include "client.h"
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#include "worlddb.h"
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#include "wguild_mgr.h"
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#include "../common/evolving_items.h"
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#ifdef _WINDOWS
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#include <process.h>
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#include <conio.h>
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#else
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#include <sys/sem.h>
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#include <thread>
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#endif
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#include "../common/patches/patches.h"
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#include "zoneserver.h"
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#include "login_server.h"
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#include "login_server_list.h"
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#include "world_config.h"
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#include "zonelist.h"
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#include "clientlist.h"
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#include "launcher_list.h"
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#include "lfplist.h"
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#include "adventure_manager.h"
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#include "ucs.h"
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#include "queryserv.h"
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#include "web_interface.h"
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#include "console.h"
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#include "dynamic_zone_manager.h"
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#include "world_server_cli.h"
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#include "../common/content/world_content_service.h"
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#include "../common/repositories/character_expedition_lockouts_repository.h"
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#include "../common/repositories/character_task_timers_repository.h"
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#include "../common/zone_store.h"
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#include "world_event_scheduler.h"
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#include "shared_task_manager.h"
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#include "world_boot.h"
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#include "../common/path_manager.h"
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#include "../common/events/player_event_logs.h"
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#include "../common/skill_caps.h"
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#include "../common/repositories/character_parcels_repository.h"
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#include "../common/ip_util.h"
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ZoneStore zone_store;
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ClientList client_list;
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GroupLFPList LFPGroupList;
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ZSList zoneserver_list;
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LoginServerList loginserverlist;
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UCSConnection UCSLink;
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QueryServConnection QSLink;
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LauncherList launcher_list;
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AdventureManager adventure_manager;
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WorldEventScheduler event_scheduler;
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SharedTaskManager shared_task_manager;
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volatile bool RunLoops = true;
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uint32 numclients = 0;
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uint32 numzones = 0;
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const WorldConfig *Config;
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EQEmuLogSys LogSys;
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WorldContentService content_service;
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WebInterfaceList web_interface;
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PlayerEventLogs player_event_logs;
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EvolvingItemsManager evolving_items_manager;
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void CatchSignal(int sig_num);
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inline void UpdateWindowTitle(std::string new_title)
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{
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#ifdef _WINDOWS
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SetConsoleTitle(new_title.c_str());
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#endif
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}
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/**
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* World process entrypoint
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*
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* @param argc
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* @param argv
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* @return
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*/
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int main(int argc, char **argv)
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{
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RegisterExecutablePlatform(ExePlatformWorld);
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LogSys.LoadLogSettingsDefaults();
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set_exception_handler();
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if (WorldBoot::HandleCommandInput(argc, argv)) {
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return 0;
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}
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PathManager::Instance()->Init();
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if (!WorldBoot::LoadServerConfig()) {
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return 0;
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}
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Config = WorldConfig::get();
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LogInfo("CURRENT_VERSION [{}]", CURRENT_VERSION);
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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#ifndef WIN32
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if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
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LogError("Could not set signal handler");
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return 1;
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}
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#endif
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WorldBoot::RegisterLoginservers();
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WorldBoot::LoadDatabaseConnections();
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if (!WorldBoot::DatabaseLoadRoutines(argc, argv)) {
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return 1;
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}
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// timers
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Timer PurgeInstanceTimer(450000);
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PurgeInstanceTimer.Start(450000);
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Timer EQTimeTimer(600000);
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EQTimeTimer.Start(600000);
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Timer parcel_prune_timer(86400000);
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parcel_prune_timer.Start(86400000);
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Timer player_event_log_process(1000);
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player_event_log_process.Start(1000);
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// global loads
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LogInfo("Loading launcher list");
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launcher_list.LoadList();
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zoneserver_list.Init();
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if (IpUtil::IsPortInUse(Config->WorldIP, Config->WorldTCPPort)) {
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LogError("World port [{}] already in use", Config->WorldTCPPort);
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return 1;
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}
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std::unique_ptr<EQ::Net::ConsoleServer> console;
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if (Config->TelnetEnabled) {
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LogInfo("Console (TCP) listener started on [{}:{}]", Config->TelnetIP, Config->TelnetTCPPort);
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console = std::make_unique<EQ::Net::ConsoleServer>(Config->TelnetIP, Config->TelnetTCPPort);
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RegisterConsoleFunctions(console);
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}
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content_service.SetDatabase(&database)
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->SetContentDatabase(&content_db)
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->SetExpansionContext()
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->ReloadContentFlags();
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SkillCaps::Instance()->SetContentDatabase(&content_db)->LoadSkillCaps();
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std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
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server_connection = std::make_unique<EQ::Net::ServertalkServer>();
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EQ::Net::ServertalkServerOptions server_opts;
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server_opts.port = Config->WorldTCPPort;
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server_opts.ipv6 = false;
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server_opts.credentials = Config->SharedKey;
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server_connection->Listen(server_opts);
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LogInfo("Server (TCP) listener started on port [{}]", Config->WorldTCPPort);
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server_connection->OnConnectionIdentified(
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"Zone", [&console](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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numzones++;
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zoneserver_list.Add(new ZoneServer(connection, console.get()));
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LogInfo(
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"New Zone Server connection from [{}] at [{}:{}] zone_count [{}]",
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connection->Handle()->RemoteIP(),
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connection->Handle()->RemotePort(),
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connection->GetUUID(),
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numzones
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);
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}
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);
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server_connection->OnConnectionRemoved(
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"Zone", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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numzones--;
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zoneserver_list.Remove(connection->GetUUID());
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LogInfo(
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"Removed Zone Server connection from [{}] total zone_count [{}]",
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connection->GetUUID(),
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numzones
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);
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}
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);
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server_connection->OnConnectionIdentified(
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"Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo(
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"New Launcher connection from [{}] at [{}:{}]",
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connection->Handle()->RemoteIP(),
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connection->Handle()->RemotePort(),
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connection->GetUUID()
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);
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launcher_list.Add(connection);
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}
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);
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server_connection->OnConnectionRemoved(
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"Launcher", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo(
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"Removed Launcher connection from [{0}]",
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connection->GetUUID()
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);
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launcher_list.Remove(connection);
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}
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);
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server_connection->OnConnectionIdentified(
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"QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo(
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"New Query Server connection from [{}] at [{}:{}]",
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connection->Handle()->RemoteIP(),
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connection->Handle()->RemotePort(),
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connection->GetUUID());
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QSLink.AddConnection(connection);
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}
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);
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server_connection->OnConnectionRemoved(
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"QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo(
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"Removed Query Server connection from [{}]",
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connection->GetUUID()
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);
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QSLink.RemoveConnection(connection);
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}
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);
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server_connection->OnConnectionIdentified(
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"UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo(
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"New UCS Server connection from [{}] at [{}:{}]",
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connection->Handle()->RemoteIP(),
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connection->Handle()->RemotePort(),
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connection->GetUUID()
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);
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UCSLink.SetConnection(connection);
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zoneserver_list.UpdateUCSServerAvailable();
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}
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);
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server_connection->OnConnectionRemoved(
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"UCS", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo("Connection lost from UCS Server [{}]", connection->GetUUID());
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auto ucs_connection = UCSLink.GetConnection();
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if (ucs_connection->GetUUID() == connection->GetUUID()) {
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LogInfo("Removing currently active UCS connection");
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UCSLink.SetConnection(nullptr);
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zoneserver_list.UpdateUCSServerAvailable(false);
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}
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}
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);
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server_connection->OnConnectionIdentified(
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"WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo(
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"New WebInterface Server connection from [{}] at [{}:{}]",
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connection->Handle()->RemoteIP(),
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connection->Handle()->RemotePort(),
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connection->GetUUID()
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);
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web_interface.AddConnection(connection);
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}
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);
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server_connection->OnConnectionRemoved(
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"WebInterface", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
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LogInfo(
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"Removed WebInterface Server connection from [{}]",
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connection->GetUUID()
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);
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web_interface.RemoveConnection(connection);
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}
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);
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WorldBoot::CheckForPossibleConfigurationIssues();
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EQStreamManagerInterfaceOptions opts(9000, false, false);
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opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
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opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor);
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opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
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opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
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opts.daybreak_options.outgoing_data_rate = RuleR(Network, ClientDataRate);
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EQ::Net::EQStreamManager eqsm(opts);
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//register all the patches we have avaliable with the stream identifier.
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EQStreamIdentifier stream_identifier;
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RegisterAllPatches(stream_identifier);
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zoneserver_list.shutdowntimer = new Timer(60000);
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zoneserver_list.shutdowntimer->Disable();
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zoneserver_list.reminder = new Timer(20000);
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zoneserver_list.reminder->Disable();
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Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
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InterserverTimer.Trigger();
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uint8 ReconnectCounter = 100;
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std::shared_ptr<EQStreamInterface> eqs;
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EQStreamInterface *eqsi;
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eqsm.OnNewConnection(
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[&stream_identifier](std::shared_ptr<EQ::Net::EQStream> stream) {
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stream_identifier.AddStream(stream);
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LogInfo(
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"New [EverQuest Client] connection from IP [{}:{}]",
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long2ip(stream->GetRemoteIP()),
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ntohs(stream->GetRemotePort())
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);
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}
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);
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if (player_event_logs.LoadDatabaseConnection()) {
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player_event_logs.Init();
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}
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auto loop_fn = [&](EQ::Timer* t) {
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Timer::SetCurrentTime();
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if (!RunLoops) {
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EQ::EventLoop::Get().Shutdown();
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return;
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}
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eqs = nullptr;
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//give the stream identifier a chance to do its work....
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stream_identifier.Process();
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//check the stream identifier for any now-identified streams
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while ((eqsi = stream_identifier.PopIdentified())) {
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//now that we know what patch they are running, start up their client object
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struct in_addr in {};
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in.s_addr = eqsi->GetRemoteIP();
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if (RuleB(World, UseBannedIPsTable)) { //Lieka: Check to see if we have the responsibility for blocking IPs.
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LogInfo("Checking inbound connection [{}] against BannedIPs table", inet_ntoa(in));
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if (!database.CheckBannedIPs(inet_ntoa(in))) { //Lieka: Check inbound IP against banned IP table.
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LogInfo("Connection [{}] PASSED banned IPs check. Processing connection", inet_ntoa(in));
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auto client = new Client(eqsi);
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// @merth: client->zoneattempt=0;
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client_list.Add(client);
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}
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else {
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LogInfo("Connection from [{}] failed banned IPs check. Closing connection", inet_ntoa(in));
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eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
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}
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}
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if (!RuleB(World, UseBannedIPsTable)) {
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LogInfo(
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"New connection from [{}]:[{}], processing connection",
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inet_ntoa(in),
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ntohs(eqsi->GetRemotePort())
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);
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auto client = new Client(eqsi);
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// @merth: client->zoneattempt=0;
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client_list.Add(client);
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}
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}
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event_scheduler.Process(&zoneserver_list);
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client_list.Process();
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guild_mgr.Process();
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if (parcel_prune_timer.Check()) {
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if (RuleB(Parcel, EnableParcelMerchants) && RuleB(Parcel, EnablePruning)) {
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LogTrading(
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"Parcel Prune process running for parcels over <red>[{}] days",
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RuleI(Parcel, ParcelPruneDelay)
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);
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auto out = std::make_unique<ServerPacket>(ServerOP_ParcelPrune);
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zoneserver_list.SendPacketToBootedZones(out.get());
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database.PurgeCharacterParcels();
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}
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}
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if (PurgeInstanceTimer.Check()) {
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database.PurgeExpiredInstances();
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database.PurgeAllDeletedDataBuckets();
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CharacterExpeditionLockoutsRepository::DeleteWhere(database, "expire_time <= NOW()");
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CharacterTaskTimersRepository::DeleteWhere(database, "expire_time <= NOW()");
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}
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if (EQTimeTimer.Check()) {
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TimeOfDay_Struct tod{};
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zoneserver_list.worldclock.GetCurrentEQTimeOfDay(time(nullptr), &tod);
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if (!database.SaveTime(tod.minute, tod.hour, tod.day, tod.month, tod.year)) {
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LogEqTime("Failed to save eqtime");
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}
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else {
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LogEqTimeDetail("EQTime successfully saved - time is now year [{}] month [{}] day [{}] hour [{}] minute [{}]",
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tod.year,
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tod.month,
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tod.day,
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tod.hour - 1,
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tod.minute
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);
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}
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}
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zoneserver_list.Process();
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launcher_list.Process();
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LFPGroupList.Process();
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adventure_manager.Process();
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shared_task_manager.Process();
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dynamic_zone_manager.Process();
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if (!RuleB(Logging, PlayerEventsQSProcess)) {
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if (player_event_log_process.Check()) {
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player_event_logs.Process();
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}
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}
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if (InterserverTimer.Check()) {
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InterserverTimer.Start();
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database.ping();
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content_db.ping();
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std::string window_title = fmt::format(
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"World [{}] Clients [{}]",
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Config->LongName,
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client_list.GetClientCount()
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);
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UpdateWindowTitle(window_title);
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}
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};
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EQ::Timer process_timer(loop_fn);
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process_timer.Start(32, true);
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EQ::EventLoop::Get().Run();
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LogInfo("World main loop completed");
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LogInfo("Shutting down zone connections (if any)");
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zoneserver_list.KillAll();
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LogInfo("Zone (TCP) listener stopped");
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LogInfo("Signaling HTTP service to stop");
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LogSys.CloseFileLogs();
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WorldBoot::Shutdown();
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return 0;
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}
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void CatchSignal(int sig_num)
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{
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LogInfo("Caught signal [{}]", sig_num);
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RunLoops = false;
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}
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