graveyard_x(), graveyard_y(), graveyard_z(), and graveyard_heading() converted to GetGraveyardPoint()

This commit is contained in:
Arthur Ice
2014-12-02 21:00:31 -08:00
parent ff1942245b
commit f00cddd67e
3 changed files with 2 additions and 7 deletions
+1 -2
View File
@@ -766,8 +766,7 @@ bool Corpse::Process() {
Save();
player_corpse_depop = true;
database.SendCharacterCorpseToGraveyard(corpse_db_id, zone->graveyard_zoneid(),
(zone->GetZoneID() == zone->graveyard_zoneid()) ? zone->GetInstanceID() : 0, xyz_heading(zone->graveyard_x(),
zone->graveyard_y(), zone->graveyard_z(), zone->graveyard_heading()));
(zone->GetZoneID() == zone->graveyard_zoneid()) ? zone->GetInstanceID() : 0, zone->GetGraveyardPoint());
corpse_graveyard_timer.Disable();
ServerPacket* pack = new ServerPacket(ServerOP_SpawnPlayerCorpse, sizeof(SpawnPlayerCorpse_Struct));
SpawnPlayerCorpse_Struct* spc = (SpawnPlayerCorpse_Struct*)pack->pBuffer;