mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
graveyard_x(), graveyard_y(), graveyard_z(), and graveyard_heading() converted to GetGraveyardPoint()
This commit is contained in:
+1
-2
@@ -766,8 +766,7 @@ bool Corpse::Process() {
|
||||
Save();
|
||||
player_corpse_depop = true;
|
||||
database.SendCharacterCorpseToGraveyard(corpse_db_id, zone->graveyard_zoneid(),
|
||||
(zone->GetZoneID() == zone->graveyard_zoneid()) ? zone->GetInstanceID() : 0, xyz_heading(zone->graveyard_x(),
|
||||
zone->graveyard_y(), zone->graveyard_z(), zone->graveyard_heading()));
|
||||
(zone->GetZoneID() == zone->graveyard_zoneid()) ? zone->GetInstanceID() : 0, zone->GetGraveyardPoint());
|
||||
corpse_graveyard_timer.Disable();
|
||||
ServerPacket* pack = new ServerPacket(ServerOP_SpawnPlayerCorpse, sizeof(SpawnPlayerCorpse_Struct));
|
||||
SpawnPlayerCorpse_Struct* spc = (SpawnPlayerCorpse_Struct*)pack->pBuffer;
|
||||
|
||||
Reference in New Issue
Block a user