diff --git a/zone/corpse.cpp b/zone/corpse.cpp index 205eddf83..4abdc72e2 100644 --- a/zone/corpse.cpp +++ b/zone/corpse.cpp @@ -766,8 +766,7 @@ bool Corpse::Process() { Save(); player_corpse_depop = true; database.SendCharacterCorpseToGraveyard(corpse_db_id, zone->graveyard_zoneid(), - (zone->GetZoneID() == zone->graveyard_zoneid()) ? zone->GetInstanceID() : 0, xyz_heading(zone->graveyard_x(), - zone->graveyard_y(), zone->graveyard_z(), zone->graveyard_heading())); + (zone->GetZoneID() == zone->graveyard_zoneid()) ? zone->GetInstanceID() : 0, zone->GetGraveyardPoint()); corpse_graveyard_timer.Disable(); ServerPacket* pack = new ServerPacket(ServerOP_SpawnPlayerCorpse, sizeof(SpawnPlayerCorpse_Struct)); SpawnPlayerCorpse_Struct* spc = (SpawnPlayerCorpse_Struct*)pack->pBuffer; diff --git a/zone/zone.cpp b/zone/zone.cpp index cc333c5fa..333d3f4da 100644 --- a/zone/zone.cpp +++ b/zone/zone.cpp @@ -791,7 +791,7 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name) LogFile->write(EQEMuLog::Debug, "Graveyard ID is %i.", graveyard_id()); bool GraveYardLoaded = database.GetZoneGraveyard(graveyard_id(), &pgraveyard_zoneid, &m_Graveyard.m_X, &m_Graveyard.m_Y, &m_Graveyard.m_Z, &m_Graveyard.m_Heading); if(GraveYardLoaded) - LogFile->write(EQEMuLog::Debug, "Loaded a graveyard for zone %s: graveyard zoneid is %u x is %f y is %f z is %f heading is %f.", short_name, graveyard_zoneid(), graveyard_x(), graveyard_y(), graveyard_z(), graveyard_heading()); + LogFile->write(EQEMuLog::Debug, "Loaded a graveyard for zone %s: graveyard zoneid is %u at %s.", short_name, graveyard_zoneid(), to_string(m_Graveyard).c_str()); else LogFile->write(EQEMuLog::Error, "Unable to load the graveyard id %i for zone %s.", graveyard_id(), short_name); } diff --git a/zone/zone.h b/zone/zone.h index 1cc387f18..6c2581d38 100644 --- a/zone/zone.h +++ b/zone/zone.h @@ -112,10 +112,6 @@ public: inline xyz_location GetSafePoint() { return m_SafePoint; } inline const uint32& graveyard_zoneid() { return pgraveyard_zoneid; } inline xyz_heading GetGraveyardPoint() { return m_Graveyard; } - inline const float& graveyard_x() { return m_Graveyard.m_X; } - inline const float& graveyard_y() { return m_Graveyard.m_Y; } - inline const float& graveyard_z() { return m_Graveyard.m_Z; } - inline const float& graveyard_heading() { return m_Graveyard.m_Heading; } inline const uint32& graveyard_id() { return pgraveyard_id; } inline const uint32& GetMaxClients() { return pMaxClients; }