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Fix min damage issue
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@ -1298,6 +1298,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
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// Now figure out damage
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my_hit.damage_done = 0;
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my_hit.min_damage = 0;
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uint8 mylevel = GetLevel() ? GetLevel() : 1;
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uint32 hate = 0;
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if (weapon) hate = weapon->GetItem()->Damage + weapon->GetItem()->ElemDmgAmt;
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