diff --git a/zone/attack.cpp b/zone/attack.cpp index 1ebf2a352..801242d45 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -1298,6 +1298,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b // Now figure out damage my_hit.damage_done = 0; + my_hit.min_damage = 0; uint8 mylevel = GetLevel() ? GetLevel() : 1; uint32 hate = 0; if (weapon) hate = weapon->GetItem()->Damage + weapon->GetItem()->ElemDmgAmt;