From ef214f91e987ddd40649fe5089d52fb572ffb438 Mon Sep 17 00:00:00 2001 From: Alex King <89047260+Kinglykrab@users.noreply.github.com> Date: Wed, 1 Mar 2023 17:47:27 -0500 Subject: [PATCH] [Bug Fix] Fix DoAnim quest method default speed (#3016) # Notes - Sets default speed to `0` which makes the animations run at normal speed instead of `1` that makes them run is slow motion. --- zone/questmgr.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/questmgr.h b/zone/questmgr.h index 469ff2615..cafa2ae52 100644 --- a/zone/questmgr.h +++ b/zone/questmgr.h @@ -140,7 +140,7 @@ public: void movepc(int zone_id, float x, float y, float z, float heading); void gmmove(float x, float y, float z); void movegrp(int zoneid, float x, float y, float z); - void doanim(int animation_id, int animation_speed = 1, bool ackreq = true, eqFilterType filter = FilterNone); + void doanim(int animation_id, int animation_speed = 0, bool ackreq = true, eqFilterType filter = FilterNone); void addskill(int skill_id, int value); void setlanguage(int skill_id, int value); void setskill(int skill_id, int value);