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[Commands] Remove extraneous else from #weather (#2819)
# Notes - Condition falls back to sending message and can't turn weather off.
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@ -22,10 +22,6 @@ void command_weather(Client *c, const Seperator *sep)
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weather_message = "Raindrops begin to fall from the sky.";
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new_weather = EQ::constants::WeatherTypes::Raining;
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new_intensity = 0x01; // This is how it's done in Fear, and you can see a decent distance with it at this value
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} else {
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c->Message(Chat::White, "Usage: #weather [0|1|2] - [Off|Rain|Snow]");
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c->Message(Chat::White, "Usage: #weather 3 [Type] [Intensity] - Manually set weather type and intensity");
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return;
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}
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zone->zone_weather = new_weather;
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