diff --git a/zone/gm_commands/weather.cpp b/zone/gm_commands/weather.cpp index 7c06255a7..00e184524 100755 --- a/zone/gm_commands/weather.cpp +++ b/zone/gm_commands/weather.cpp @@ -22,10 +22,6 @@ void command_weather(Client *c, const Seperator *sep) weather_message = "Raindrops begin to fall from the sky."; new_weather = EQ::constants::WeatherTypes::Raining; new_intensity = 0x01; // This is how it's done in Fear, and you can see a decent distance with it at this value - } else { - c->Message(Chat::White, "Usage: #weather [0|1|2] - [Off|Rain|Snow]"); - c->Message(Chat::White, "Usage: #weather 3 [Type] [Intensity] - Manually set weather type and intensity"); - return; } zone->zone_weather = new_weather;