Implement Rule Based Environment damage multiplier

This commit is contained in:
Akkadius
2015-01-30 18:12:00 -06:00
parent d93f3bdd9e
commit ee57568c5d
2 changed files with 18 additions and 16 deletions
+1
View File
@@ -101,6 +101,7 @@ RULE_INT ( Character, FoodLossPerUpdate, 35) // How much food/water you lose per
RULE_INT ( Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
RULE_INT ( Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
RULE_INT ( Character, OrnamentationAugmentType, 20) //Ornamentation Augment Type
RULE_REAL(Character, EnvironmentDamageMulipliter, 1)
RULE_CATEGORY_END()
RULE_CATEGORY( Mercs )