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Implement Rule Based Environment damage multiplier
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@ -101,6 +101,7 @@ RULE_INT ( Character, FoodLossPerUpdate, 35) // How much food/water you lose per
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RULE_INT ( Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
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RULE_INT ( Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
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RULE_INT ( Character, OrnamentationAugmentType, 20) //Ornamentation Augment Type
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RULE_REAL(Character, EnvironmentDamageMulipliter, 1)
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RULE_CATEGORY_END()
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RULE_CATEGORY( Mercs )
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@ -5504,16 +5504,6 @@ void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app)
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return;
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}
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EnvDamage2_Struct* ed = (EnvDamage2_Struct*)app->pBuffer;
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if (admin >= minStatusToAvoidFalling && GetGM()){
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Message(13, "Your GM status protects you from %i points of type %i environmental damage.", ed->damage, ed->dmgtype);
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SetHP(GetHP() - 1);//needed or else the client wont acknowledge
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return;
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}
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else if (GetInvul()) {
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Message(13, "Your invuln status protects you from %i points of type %i environmental damage.", ed->damage, ed->dmgtype);
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SetHP(GetHP() - 1);//needed or else the client wont acknowledge
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return;
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}
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int damage = ed->damage;
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@ -5535,15 +5525,26 @@ void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app)
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if (damage < 0)
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damage = 31337;
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else if (zone->GetZoneID() == 183 || zone->GetZoneID() == 184)
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if (admin >= minStatusToAvoidFalling && GetGM()){
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Message(13, "Your GM status protects you from %i points of type %i environmental damage.", ed->damage, ed->dmgtype);
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SetHP(GetHP() - 1);//needed or else the client wont acknowledge
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return;
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else
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SetHP(GetHP() - damage);
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}
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else if (GetInvul()) {
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Message(13, "Your invuln status protects you from %i points of type %i environmental damage.", ed->damage, ed->dmgtype);
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SetHP(GetHP() - 1);//needed or else the client wont acknowledge
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return;
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}
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if (GetHP() <= 0)
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{
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mod_client_death_env();
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else if (zone->GetZoneID() == 183 || zone->GetZoneID() == 184){
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return;
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}
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else{
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SetHP(GetHP() - (damage * RuleR(Character, EnvironmentDamageMulipliter)));
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}
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if (GetHP() <= 0) {
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mod_client_death_env();
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Death(0, 32000, SPELL_UNKNOWN, SkillHandtoHand);
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}
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SendHPUpdate();
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