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Renamed a few spell effects more appropriately.
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+2
-2
@@ -4139,9 +4139,9 @@ void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
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{
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if (spell_id != SPELL_UNKNOWN)
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{
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if(IsEffectInSpell(spell_id, SE_SpellOnKill2)) {
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if(IsEffectInSpell(spell_id, SE_ProcOnSpellKillShot)) {
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for (int i = 0; i < EFFECT_COUNT; i++) {
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if (spells[spell_id].effectid[i] == SE_SpellOnKill2)
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if (spells[spell_id].effectid[i] == SE_ProcOnSpellKillShot)
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{
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if (IsValidSpell(spells[spell_id].base2[i]) && spells[spell_id].max[i] <= level)
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{
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