Renamed a few spell effects more appropriately.

This commit is contained in:
KayenEQ
2014-07-01 16:52:28 -04:00
parent 3b8993a302
commit ede7f9899c
5 changed files with 11 additions and 11 deletions
+3 -3
View File
@@ -989,7 +989,7 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
newbon->CrippBlowChance += base1;
break;
case SE_SpellOnKill:
case SE_ProcOnKillShot:
for(int i = 0; i < MAX_SPELL_TRIGGER*3; i+=3)
{
if(!newbon->SpellOnKill[i] || ((newbon->SpellOnKill[i] == base2) && (newbon->SpellOnKill[i+1] < base1)))
@@ -2179,7 +2179,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->CriticalDoTChance += effect_value;
break;
case SE_SpellOnKill:
case SE_ProcOnKillShot:
{
for(int e = 0; e < MAX_SPELL_TRIGGER*3; e+=3)
{
@@ -3785,7 +3785,7 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
itembonuses.CriticalDoTChance = effect_value;
break;
case SE_SpellOnKill:
case SE_ProcOnKillShot:
{
for(int e = 0; e < MAX_SPELL_TRIGGER*3; e=3)
{