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(RoF+) Added a work-around for the cursor buffer issue.
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@@ -804,7 +804,7 @@ public:
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int32 GetAugmentIDAt(int16 slot_id, uint8 augslot);
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bool PutItemInInventory(int16 slot_id, const ItemInst& inst, bool client_update = false);
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bool PushItemOnCursor(const ItemInst& inst, bool client_update = false);
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void SummonCursorBuffer();
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void SendCursorBuffer();
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void DeleteItemInInventory(int16 slot_id, int8 quantity = 0, bool client_update = false, bool update_db = true);
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bool SwapItem(MoveItem_Struct* move_in);
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void SwapItemResync(MoveItem_Struct* move_slots);
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