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Add show_name and untargetable to npc_types fixes #637
Note the bodytype hack is still there since I was having issues with some npcs still showing names
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@@ -1944,6 +1944,7 @@ void Client::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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ns->spawn.guildID = GuildID();
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// ns->spawn.linkdead = IsLD() ? 1 : 0;
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// ns->spawn.pvp = GetPVP() ? 1 : 0;
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ns->spawn.show_name = true;
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strcpy(ns->spawn.title, m_pp.title);
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