Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA

only). Run required SQL to update AA tables.
Updated spells_new field175 -> numhits_type
This commit is contained in:
KayenEQ
2014-06-26 05:40:09 -04:00
parent 2a48b199d2
commit ec35c0d933
8 changed files with 22 additions and 11 deletions
+9 -1
View File
@@ -2710,6 +2710,13 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
break;
}
case SE_MassGroupBuff:{
SetMGB(true);
Message_StringID(MT_Disciplines, MGB_STRING);
break;
}
// Handled Elsewhere
case SE_ImmuneFleeing:
case SE_NegateSpellEffect:
@@ -2864,7 +2871,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
case SE_ACv2:
case SE_ManaRegen_v2:
case SE_FcDamagePctCrit:
case SE_FcHealAmt:
case SE_FcHealAmt:
case SE_FcHealPctIncoming:
case SE_CriticalHealDecay:
case SE_CriticalRegenDecay:
@@ -2878,6 +2885,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
case SE_PetCriticalHit:
case SE_SlayUndead:
case SE_GiveDoubleAttack:
case SE_StrikeThrough:
case SE_StrikeThrough2:
case SE_SecondaryDmgInc:
case SE_ArcheryDamageModifier: