mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 04:56:20 +00:00
Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA
only). Run required SQL to update AA tables. Updated spells_new field175 -> numhits_type
This commit is contained in:
@@ -268,6 +268,8 @@ public:
|
||||
void CheckNumHitsRemaining(uint8 type, uint32 buff_slot=0, uint16 spell_id=SPELL_UNKNOWN);
|
||||
bool HasNumhits() const { return has_numhits; }
|
||||
inline void Numhits(bool val) { has_numhits = val; }
|
||||
bool HasMGB() const { return has_MGB; }
|
||||
inline void SetMGB(bool val) { has_MGB = val; }
|
||||
void SpreadVirus(uint16 spell_id, uint16 casterID);
|
||||
bool IsNimbusEffectActive(uint32 nimbus_effect);
|
||||
void SetNimbusEffect(uint32 nimbus_effect);
|
||||
@@ -1097,6 +1099,7 @@ protected:
|
||||
bool offhand;
|
||||
bool has_shieldequiped;
|
||||
bool has_numhits;
|
||||
bool has_MGB;
|
||||
|
||||
// Bind wound
|
||||
Timer bindwound_timer;
|
||||
|
||||
Reference in New Issue
Block a user