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Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA
only). Run required SQL to update AA tables. Updated spells_new field175 -> numhits_type
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@@ -350,7 +350,7 @@ typedef enum {
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#define SE_ProcChance 200 // implemented
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#define SE_RangedProc 201 // implemented
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//#define SE_IllusionOther 202 // *not implemented as bonus(Project Illusion)
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//#define SE_MassGroupBuff 203 // *not implemented as bonus
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#define SE_MassGroupBuff 203 // implemented
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#define SE_GroupFearImmunity 204 // *not implemented as bonus
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#define SE_Rampage 205 // implemented
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#define SE_AETaunt 206 // implemented
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