[Commands] Cleanup #damage Command. (#1789)

- Cleanup logic.
This commit is contained in:
Kinglykrab
2021-11-21 10:08:20 -05:00
committed by GitHub
parent 39b39970f6
commit ec1cf68ce2
2 changed files with 13 additions and 16 deletions
+12 -15
View File
@@ -2,20 +2,17 @@
void command_damage(Client *c, const Seperator *sep)
{
if (c->GetTarget() == 0) {
c->Message(Chat::White, "Error: #Damage: No Target.");
int arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #damage [Amount]");
return;
}
else if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #damage x");
}
else {
int32 nkdmg = atoi(sep->arg[1]);
if (nkdmg > 2100000000) {
c->Message(Chat::White, "Enter a value less then 2,100,000,000.");
}
else {
c->GetTarget()->Damage(c, nkdmg, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand, false);
}
}
}
Mob* target = c;
if (c->GetTarget()) {
target = c->GetTarget();
}
int damage = static_cast<int>(std::min(std::stoll(sep->arg[1]), (long long) 2000000000));
target->Damage(c, damage, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand, false);
}