mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 04:56:20 +00:00
+12
-15
@@ -2,20 +2,17 @@
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void command_damage(Client *c, const Seperator *sep)
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{
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if (c->GetTarget() == 0) {
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c->Message(Chat::White, "Error: #Damage: No Target.");
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #damage [Amount]");
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return;
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}
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else if (!sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #damage x");
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}
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else {
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int32 nkdmg = atoi(sep->arg[1]);
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if (nkdmg > 2100000000) {
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c->Message(Chat::White, "Enter a value less then 2,100,000,000.");
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}
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else {
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c->GetTarget()->Damage(c, nkdmg, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand, false);
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}
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}
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}
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Mob* target = c;
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if (c->GetTarget()) {
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target = c->GetTarget();
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}
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int damage = static_cast<int>(std::min(std::stoll(sep->arg[1]), (long long) 2000000000));
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target->Damage(c, damage, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand, false);
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}
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