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[Feature] GM State Change Persistance (#2328)
* [Feature] GM State Change Persistance - Flymode and Invulnerable will now persist over zoning. - Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login. - Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot. - /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality. - GM Command /toggle will not properly turn tells on/off - GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up. - Added TellsOff variable to the output to #showstats * [Bug] Fix tells when gmhideme is turned off. * [Cleanup] Cleanup function and rename for consistancy. Remove un-needed this-> * Tweaks * Tweaks * Update db_update_manifest.txt * Move string building logic to a vector and use strings join * Update client_packet.cpp * Update 2022_07_28_gm_state_changes.sql * PR comment tweaks Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -1959,7 +1959,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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// Check for No Drop Hacks
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Mob* with = trade->With();
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if (((with && with->IsClient() && dst_slot_id >= EQ::invslot::TRADE_BEGIN && dst_slot_id <= EQ::invslot::TRADE_END) ||
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if (((with && with->IsClient() && !with->CastToClient()->IsBecomeNPC() && dst_slot_id >= EQ::invslot::TRADE_BEGIN && dst_slot_id <= EQ::invslot::TRADE_END) ||
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(dst_slot_id >= EQ::invslot::SHARED_BANK_BEGIN && dst_slot_id <= EQ::invbag::SHARED_BANK_BAGS_END))
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&& GetInv().CheckNoDrop(src_slot_id)
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&& !CanTradeFVNoDropItem()) {
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