[Feature] GM State Change Persistance (#2328)

* [Feature] GM State Change Persistance

- Flymode and Invulnerable will now persist over zoning.

- Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login.

- Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot.

- /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality.

- GM Command /toggle will not properly turn tells on/off

- GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up.

- Added TellsOff variable to the output to #showstats

* [Bug] Fix tells when gmhideme is turned off.

* [Cleanup] Cleanup function and rename for consistancy.

Remove un-needed this->

* Tweaks

* Tweaks

* Update db_update_manifest.txt

* Move string building logic to a vector and use strings join

* Update client_packet.cpp

* Update 2022_07_28_gm_state_changes.sql

* PR comment tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Michael
2022-07-30 20:29:24 -04:00
committed by GitHub
parent 793d4bc3a4
commit ea878ed27f
15 changed files with 252 additions and 125 deletions
+1 -1
View File
@@ -1959,7 +1959,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
// Check for No Drop Hacks
Mob* with = trade->With();
if (((with && with->IsClient() && dst_slot_id >= EQ::invslot::TRADE_BEGIN && dst_slot_id <= EQ::invslot::TRADE_END) ||
if (((with && with->IsClient() && !with->CastToClient()->IsBecomeNPC() && dst_slot_id >= EQ::invslot::TRADE_BEGIN && dst_slot_id <= EQ::invslot::TRADE_END) ||
(dst_slot_id >= EQ::invslot::SHARED_BANK_BEGIN && dst_slot_id <= EQ::invbag::SHARED_BANK_BAGS_END))
&& GetInv().CheckNoDrop(src_slot_id)
&& !CanTradeFVNoDropItem()) {