[Feature] GM State Change Persistance (#2328)

* [Feature] GM State Change Persistance

- Flymode and Invulnerable will now persist over zoning.

- Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login.

- Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot.

- /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality.

- GM Command /toggle will not properly turn tells on/off

- GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up.

- Added TellsOff variable to the output to #showstats

* [Bug] Fix tells when gmhideme is turned off.

* [Cleanup] Cleanup function and rename for consistancy.

Remove un-needed this->

* Tweaks

* Tweaks

* Update db_update_manifest.txt

* Move string building logic to a vector and use strings join

* Update client_packet.cpp

* Update 2022_07_28_gm_state_changes.sql

* PR comment tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Michael
2022-07-30 20:29:24 -04:00
committed by GitHub
parent 793d4bc3a4
commit ea878ed27f
15 changed files with 252 additions and 125 deletions
+64 -30
View File
@@ -68,6 +68,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/shared_tasks.h"
#include "gm_commands/door_manipulation.h"
#include "client.h"
#include "../common/repositories/account_repository.h"
#ifdef BOTS
@@ -569,7 +570,31 @@ void Client::CompleteConnect()
//SendAATable();
if (GetHideMe()) Message(Chat::Red, "[GM] You are currently hidden to all clients");
if (GetGM() && (GetHideMe() || GetGMSpeed() || GetGMInvul() || flymode != 0 || tellsoff)) {
std::vector<std::string> state;
if (GetHideMe()) {
state.emplace_back("hidden to all clients");
}
if (GetGMSpeed()) {
state.emplace_back("running at GM speed");
}
if (GetGMInvul()) {
state.emplace_back("invulnerable to all damage");
}
if (flymode == GravityBehavior::Flying) {
state.emplace_back("flying");
}
else if (flymode == GravityBehavior::Levitating) {
state.emplace_back("levitating");
}
if (tellsoff) {
state.emplace_back("ignoring tells");
}
if (!state.empty()) {
Message(Chat::Red, "[GM] You are currently %s.", Strings::Join(state, ", ").c_str());
}
}
uint32 raidid = database.GetRaidID(GetName());
Raid *raid = nullptr;
@@ -1184,23 +1209,25 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
database.RemoveTempFactions(this);
database.LoadCharacterFactionValues(cid, factionvalues);
/* Load Character Account Data: Temp until I move */
query = StringFormat("SELECT `status`, `name`, `ls_id`, `lsaccount_id`, `gmspeed`, `revoked`, `hideme`, `time_creation` FROM `account` WHERE `id` = %u", AccountID());
auto results = database.QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
admin = atoi(row[0]);
strn0cpy(account_name, row[1], sizeof(account_name));
strn0cpy(loginserver, row[2], sizeof(loginserver));
lsaccountid = atoi(row[3]);
gmspeed = atoi(row[4]);
revoked = atoi(row[5]);
gm_hide_me = atoi(row[6]);
account_creation = atoul(row[7]);
auto a = AccountRepository::FindOne(database, AccountID());
if (a.id > 0) {
strn0cpy(account_name, a.name.c_str(), sizeof(account_name));
strn0cpy(loginserver, a.ls_id.c_str(), sizeof(loginserver));
admin = a.status;
lsaccountid = a.lsaccount_id;
gmspeed = a.gmspeed;
revoked = a.revoked;
gm_hide_me = a.hideme;
account_creation = a.time_creation;
gminvul = a.invulnerable;
flymode = static_cast<GravityBehavior>(a.flymode);
tellsoff = gm_hide_me;
}
/* Load Character Data */
query = StringFormat("SELECT `lfp`, `lfg`, `xtargets`, `firstlogon`, `guild_id`, `rank` FROM `character_data` LEFT JOIN `guild_members` ON `id` = `char_id` WHERE `id` = %i", cid);
results = database.QueryDatabase(query);
auto results = database.QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
if (row[4] && atoi(row[4]) > 0) {
guild_id = atoi(row[4]);
@@ -1266,6 +1293,8 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
/* If GM, not trackable */
if (gm_hide_me) { trackable = false; }
if (gminvul) { invulnerable = true; }
if (flymode > 0) { SendAppearancePacket(AT_Levitate, flymode); }
/* Set Con State for Reporting */
conn_state = PlayerProfileLoaded;
@@ -6117,17 +6146,26 @@ void Client::Handle_OP_GMBecomeNPC(const EQApplicationPacket *app)
BecomeNPC_Struct* bnpc = (BecomeNPC_Struct*)app->pBuffer;
Mob* cli = (Mob*)entity_list.GetMob(bnpc->id);
if (cli == 0)
if (cli == nullptr) {
return;
}
if (cli->IsClient())
cli->CastToClient()->QueuePacket(app);
cli->SendAppearancePacket(AT_NPCName, 1, true);
cli->CastToClient()->SetBecomeNPC(true);
cli->CastToClient()->SetBecomeNPCLevel(bnpc->maxlevel);
cli->MessageString(Chat::White, TOGGLE_OFF);
cli->CastToClient()->tellsoff = true;
//TODO: Make this toggle a BecomeNPC flag so that it gets updated when people zone in as well; Make combat work with this.
if (cli->IsClient()) {
Client* target = cli->CastToClient();
target->QueuePacket(app);
if(target->GetGM()) {
target->SetInvul(false);
target->SetHideMe(false);
target->SetGM(false);
}
cli->SendAppearancePacket(AT_NPCName, 1, true);
target->SetBecomeNPC(true);
target->SetBecomeNPCLevel(bnpc->maxlevel);
cli->MessageString(Chat::White, TOGGLE_OFF);
target->tellsoff = true;
target->UpdateWho();
}
return;
}
@@ -6532,16 +6570,12 @@ void Client::Handle_OP_GMToggle(const EQApplicationPacket *app)
GMToggle_Struct *ts = (GMToggle_Struct *)app->pBuffer;
if (ts->toggle == 0) {
MessageString(Chat::White, TOGGLE_OFF);
//Message(0, "Turning tells OFF");
tellsoff = true;
}
else if (ts->toggle == 1) {
//Message(0, "Turning tells ON");
} else if (ts->toggle == 1) {
MessageString(Chat::White, TOGGLE_ON);
tellsoff = false;
}
else {
Message(0, "Unkown value in /toggle packet");
} else {
Message(Chat::White, "Unkown value in /toggle packet");
}
UpdateWho();
return;