mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-01 19:56:38 +00:00
[Feature] GM State Change Persistance (#2328)
* [Feature] GM State Change Persistance - Flymode and Invulnerable will now persist over zoning. - Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login. - Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot. - /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality. - GM Command /toggle will not properly turn tells on/off - GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up. - Added TellsOff variable to the output to #showstats * [Bug] Fix tells when gmhideme is turned off. * [Cleanup] Cleanup function and rename for consistancy. Remove un-needed this-> * Tweaks * Tweaks * Update db_update_manifest.txt * Move string building logic to a vector and use strings join * Update client_packet.cpp * Update 2022_07_28_gm_state_changes.sql * PR comment tweaks Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
@@ -1040,6 +1040,7 @@ public:
|
||||
void SendRules();
|
||||
|
||||
const bool GetGMSpeed() const { return (gmspeed > 0); }
|
||||
const bool GetGMInvul() const { return gminvul; }
|
||||
bool CanUseReport;
|
||||
|
||||
//This is used to later set the buff duration of the spell, in slot to duration.
|
||||
@@ -1786,6 +1787,7 @@ private:
|
||||
bool auto_fire;
|
||||
bool runmode;
|
||||
uint8 gmspeed;
|
||||
bool gminvul;
|
||||
bool medding;
|
||||
uint16 horseId;
|
||||
bool revoked;
|
||||
|
||||
Reference in New Issue
Block a user