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[Feature] GM State Change Persistance (#2328)
* [Feature] GM State Change Persistance - Flymode and Invulnerable will now persist over zoning. - Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login. - Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot. - /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality. - GM Command /toggle will not properly turn tells on/off - GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up. - Added TellsOff variable to the output to #showstats * [Bug] Fix tells when gmhideme is turned off. * [Cleanup] Cleanup function and rename for consistancy. Remove un-needed this-> * Tweaks * Tweaks * Update db_update_manifest.txt * Move string building logic to a vector and use strings join * Update client_packet.cpp * Update 2022_07_28_gm_state_changes.sql * PR comment tweaks Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -457,27 +457,25 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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(
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cle->TellsOff() &&
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(
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(
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cle->Anon() == 1 &&
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scm->fromadmin < cle->Admin()
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) ||
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scm->fromadmin < AccountStatus::QuestTroupe
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scm->fromadmin < cle->Admin()
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|| scm->fromadmin < AccountStatus::QuestTroupe
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)
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)
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) {
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) {
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if (!scm->noreply) {
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auto sender = client_list.FindCharacter(scm->from);
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if (!sender || !sender->Server()) {
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break;
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}
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scm->noreply = true;
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scm->queued = 3; // offline
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scm->noreply = true;
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scm->queued = 3; // offline
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scm->chan_num = ChatChannel_TellEcho;
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strcpy(scm->deliverto, scm->from);
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sender->Server()->SendPacket(pack);
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}
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} else if (cle->Online() == CLE_Status::Zoning) {
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}
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else if (cle->Online() == CLE_Status::Zoning) {
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if (!scm->noreply) {
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auto sender = client_list.FindCharacter(scm->from);
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if (cle->TellQueueFull()) {
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