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Bard instrument mods should be more consistent with live
Changes: Mods are now saved for in the DB so they are loaded on zone This allows long duration buffs from bards that get mods to keep their mods Ex. Selo's, Symphony of Battle Instrument mods are applied to basically anything that is an instrument skill The only exception to this is discs (ex. Puretone is Singing but always 10) Singing spells from procs (Ex. Storm Blade) that are instrument skills should inherit their buffs instrument mod. Doom effects should also. This isn't implemented yet.
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@@ -202,6 +202,7 @@ struct Buffs_Struct {
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int32 caston_z;
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int32 ExtraDIChance;
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int16 RootBreakChance; //Not saved to dbase
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uint32 instrument_mod;
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bool persistant_buff;
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bool client; //True if the caster is a client
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bool UpdateClient;
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