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Bard instrument mods should be more consistent with live
Changes: Mods are now saved for in the DB so they are loaded on zone This allows long duration buffs from bards that get mods to keep their mods Ex. Selo's, Symphony of Battle Instrument mods are applied to basically anything that is an instrument skill The only exception to this is discs (ex. Puretone is Singing but always 10) Singing spells from procs (Ex. Storm Blade) that are instrument skills should inherit their buffs instrument mod. Doom effects should also. This isn't implemented yet.
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@@ -331,9 +331,10 @@
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9075|2015_02_02_logsys_packet_logs_with_dump.sql|SELECT * FROM `logsys_categories` WHERE `log_category_description` LIKE 'Packet: Server -> Client With Dump'|empty|
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9076|2015_02_04_average_coin.sql|SHOW COLUMNS FROM `loottable` WHERE Field = 'avgcoin'|contains|smallint
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9077|2015_02_12_zone_gravity.sql|SHOW COLUMNS FROM `zone` LIKE 'gravity'|empty|
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9078|2015_05_20_BuffInstrumentMod.sql|SHOW COLUMNS FROM `character_buffs` LIKE `instrument_mod`|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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# This won't be needed after this system is implemented, but it is used database that are not
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# yet using the versioning system to figure out where the database is schema wise to determine
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# which updates are necessary to run
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#
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@@ -0,0 +1 @@
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ALTER TABLE `character_buffs` ADD COLUMN `instrument_mod` int(10) DEFAULT 10 NOT NULL;
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