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Bard instrument mods should be more consistent with live
Changes: Mods are now saved for in the DB so they are loaded on zone This allows long duration buffs from bards that get mods to keep their mods Ex. Selo's, Symphony of Battle Instrument mods are applied to basically anything that is an instrument skill The only exception to this is discs (ex. Puretone is Singing but always 10) Singing spells from procs (Ex. Storm Blade) that are instrument skills should inherit their buffs instrument mod. Doom effects should also. This isn't implemented yet.
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 05/20/2015 ==
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demonstar55: Bard instrument mods should be more consistent with live. Zoning will keep instrument mod for long duration buffs (selo's)
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Still need to have procs/doom effects to inherit the instrument mods from their source buff/whatever
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== 05/18/2015 ==
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KLS: Changed how fishing locates water to hopefully be a bit more accurate at the expense of a bit more cpu power per line cast.
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