Fix task delivery hand-ins on quest NPCs

This commit is contained in:
Vayle 2026-03-18 20:52:27 -04:00
parent 510af32dad
commit ea309597a6
3 changed files with 73 additions and 7 deletions

View File

@ -148,6 +148,7 @@ EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
m_exp = copy.m_exp;
m_evolveLvl = copy.m_evolveLvl;
m_task_delivered_count = copy.m_task_delivered_count;
if (copy.m_scaledItem) {
m_scaledItem = new ItemData(*copy.m_scaledItem);

View File

@ -20,6 +20,7 @@ void RunTest(const std::string& test_name, int expected, int actual);
struct HandinEntry {
std::string item_id = "0";
uint32 count = 0;
int task_delivered_count = 0;
const EQ::ItemInstance *item = nullptr;
bool is_multiquest_item = false; // state
};
@ -407,6 +408,32 @@ void ZoneCLI::TestNpcHandins(int argc, char **argv, argh::parser &cmd, std::stri
},
.handin_check_result = true,
},
TestCase{
.description = "Test task-delivered non-stack item is not returned",
.hand_in = {
.items = {
HandinEntry{.item_id = "1001", .count = 1, .task_delivered_count = 1},
},
},
.required = {},
.returned = {},
.handin_check_result = false,
},
TestCase{
.description = "Test task-delivered stack only returns undelivered charges",
.hand_in = {
.items = {
HandinEntry{.item_id = "13005", .count = 20, .task_delivered_count = 10},
},
},
.required = {},
.returned = {
.items = {
HandinEntry{.item_id = "13005", .count = 10},
},
},
.handin_check_result = false,
},
TestCase{
.description = "Test handing in Soulfire that has 5 charges and have it count as 1 item",
.hand_in = {
@ -455,6 +482,8 @@ void ZoneCLI::TestNpcHandins(int argc, char **argv, argh::parser &cmd, std::stri
inst->SetCharges(inst->GetItem()->MaxCharges);
}
inst->SetTaskDeliveredCount(hand_in.task_delivered_count);
hand_ins[hand_in.item_id] = inst->GetCharges();
items.push_back(inst);
}

View File

@ -4630,7 +4630,7 @@ NPC::Handin NPC::ReturnHandinItems(Client *c)
}
}
auto returned = m_hand_in;
auto returned = Handin{};
// check if any money was handed in
if (m_hand_in.original_money.platinum > 0 ||
@ -4669,26 +4669,61 @@ NPC::Handin NPC::ReturnHandinItems(Client *c)
m_hand_in.items.end(),
[&](HandinEntry &i) {
if (i.item && i.item->GetItem() && !i.is_multiquest_item && !returned_items_already) {
const uint32 task_delivered_count = std::min<uint32>(
i.count,
std::max(i.item->GetTaskDeliveredCount(), 0)
);
const uint32 return_count = i.count - task_delivered_count;
if (task_delivered_count > 0) {
LogNpcHandin(
"Task delivery consumed item [{}] ({}) count [{}], remaining return count [{}]",
i.item->GetItem()->Name,
i.item_id,
task_delivered_count,
return_count
);
}
if (return_count == 0) {
return true; // Task delivery already consumed this hand-in item
}
const uint16 charges_to_return = i.item->IsStackable() ?
static_cast<uint16>(return_count) :
std::max(static_cast<uint16>(i.item->GetCharges()), static_cast<uint16>(1));
return_items.emplace_back(
PlayerEvent::HandinEntry{
.item_id = i.item->GetID(),
.item_name = i.item->GetItem()->Name,
.augment_ids = i.item->GetAugmentIDs(),
.augment_names = i.item->GetAugmentNames(),
.charges = std::max(static_cast<uint16>(i.item->GetCharges()), static_cast<uint16>(1))
.charges = charges_to_return
}
);
// If the item is stackable and the new charges don't match the original count
// set the charges to the original count
if (i.item->IsStackable() && i.item->GetCharges() != i.count) {
i.item->SetCharges(i.count);
returned.items.emplace_back(
HandinEntry{
.item_id = i.item_id,
.count = return_count,
.item = i.item,
.is_multiquest_item = i.is_multiquest_item
}
);
// Return only the remaining portion that was not consumed by either
// quest hand-ins or task delivery updates.
if (i.item->IsStackable() && i.item->GetCharges() != charges_to_return) {
i.item->SetCharges(charges_to_return);
}
i.item->SetTaskDeliveredCount(0);
c->PushItemOnCursor(*i.item, true);
LogNpcHandin(
"Hand-in failed, returning item [{}] i.is_multiquest_item [{}]",
"Hand-in failed, returning item [{}] count [{}] i.is_multiquest_item [{}]",
i.item->GetItem()->Name,
return_count,
i.is_multiquest_item
);
@ -4737,6 +4772,7 @@ NPC::Handin NPC::ReturnHandinItems(Client *c)
return_money.silver = m_hand_in.money.silver;
return_money.gold = m_hand_in.money.gold;
return_money.platinum = m_hand_in.money.platinum;
returned.money = m_hand_in.money;
// if multi-quest and we returned money, reset the hand-in bucket
if (IsMultiQuestEnabled()) {