mirror of
https://github.com/EQEmu/Server.git
synced 2026-03-11 02:52:26 +00:00
Merge fixes
This commit is contained in:
parent
4e7bcd86ff
commit
ea02042ace
@ -27,7 +27,7 @@ extern bool run_server;
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ClientManager::ClientManager()
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ClientManager::ClientManager()
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{
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{
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int titanium_port = server.config.GetVariableInt("Titanium", "port", 5998);
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int titanium_port = server.config.GetVariableInt("Titanium", "port", 5998);
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EQ::Net::EQStreamManagerOptions titanium_opts(titanium_port, false, false);
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EQStreamManagerInterfaceOptions titanium_opts(titanium_port, false, false);
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titanium_stream = new EQ::Net::EQStreamManager(titanium_opts);
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titanium_stream = new EQ::Net::EQStreamManager(titanium_opts);
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titanium_ops = new RegularOpcodeManager;
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titanium_ops = new RegularOpcodeManager;
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if (!titanium_ops->LoadOpcodes(server.config.GetVariableString("Titanium", "opcodes", "login_opcodes.conf").c_str()))
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if (!titanium_ops->LoadOpcodes(server.config.GetVariableString("Titanium", "opcodes", "login_opcodes.conf").c_str()))
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@ -45,7 +45,7 @@ ClientManager::ClientManager()
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});
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});
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int sod_port = server.config.GetVariableInt("SoD", "port", 5999);
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int sod_port = server.config.GetVariableInt("SoD", "port", 5999);
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EQ::Net::EQStreamManagerOptions sod_opts(sod_port, false, false);
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EQStreamManagerInterfaceOptions sod_opts(sod_port, false, false);
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sod_stream = new EQ::Net::EQStreamManager(sod_opts);
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sod_stream = new EQ::Net::EQStreamManager(sod_opts);
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sod_ops = new RegularOpcodeManager;
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sod_ops = new RegularOpcodeManager;
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if (!sod_ops->LoadOpcodes(server.config.GetVariableString("SoD", "opcodes", "login_opcodes.conf").c_str()))
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if (!sod_ops->LoadOpcodes(server.config.GetVariableString("SoD", "opcodes", "login_opcodes.conf").c_str()))
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@ -44,7 +44,8 @@ extern LoginServerList loginserverlist;
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struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string &username, const std::string &password)
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struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string &username, const std::string &password)
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{
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{
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struct EQ::Net::ConsoleLoginStatus ret;
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struct EQ::Net::ConsoleLoginStatus ret;
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std::string prefix = "eqemu";
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std::string prefix = "eqemu";
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std::string raw_user = "";
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std::string raw_user = "";
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ParseAccountString(username, raw_user, prefix);
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ParseAccountString(username, raw_user, prefix);
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@ -54,10 +55,10 @@ struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string &username, const
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if (ret.account_id == 0) {
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if (ret.account_id == 0) {
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return ret;
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return ret;
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}
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}
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char account_name[64];
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char account_name[64];
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database.GetAccountName(ret.account_id, account_name);
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database.GetAccountName(ret.account_id, account_name);
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ret.account_name = account_name;
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ret.account_name = account_name;
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ret.status = database.CheckStatus(ret.account_id);
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ret.status = database.CheckStatus(ret.account_id);
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return ret;
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return ret;
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@ -717,25 +718,17 @@ void ConsoleSetPass(
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connection->SendLine("Format: setpass accountname password");
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connection->SendLine("Format: setpass accountname password");
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}
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}
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else {
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else {
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std::string prefix = "eqemu";
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std::string prefix = "eqemu";
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std::string raw_user = "";
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std::string raw_user = "";
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ParseAccountString(args[0], raw_user, prefix);
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ParseAccountString(args[0], raw_user, prefix);
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int16 tmpstatus = 0;
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int16 tmpstatus = 0;
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uint32 tmpid = database.GetAccountIDByName(raw_user.c_str(), prefix.c_str(), &tmpstatus);
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uint32 tmpid = database.GetAccountIDByName(raw_user.c_str(), prefix.c_str(), &tmpstatus);
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if (!tmpid)
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if (!tmpid) {
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connection->SendLine("Error: Account not found");
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connection->SendLine("Error: Account not found");
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}
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}
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else if (tmpstatus > connection->Admin()) {
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connection->SendLine("Cannot change password: Account's status is higher than yours");
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}
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else if (database.SetLocalPassword(tmpid, args[1].c_str())) {
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connection->SendLine("Password changed.");
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}
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else {
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connection->SendLine("Error changing password.");
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}
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}
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}
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}
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}
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@ -879,37 +872,242 @@ void ConsoleQuit(
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/**
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/**
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* @param console
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* @param console
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*/
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*/
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void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer>& console)
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void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer> &console)
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{
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{
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console->RegisterLogin(std::bind(CheckLogin, std::placeholders::_1, std::placeholders::_2));
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console->RegisterLogin(std::bind(CheckLogin, std::placeholders::_1, std::placeholders::_2));
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console->RegisterCall("acceptmessages", 50, "acceptmessages [on/off]", std::bind(ConsoleAcceptMessages, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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console->RegisterCall("api", 200, "api", std::bind(ConsoleApi, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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"acceptmessages",
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console->RegisterCall("auction", 50, "auction [message]", std::bind(ConsoleAuction, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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50,
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console->RegisterCall("broadcast", 50, "broadcast [message]", std::bind(ConsoleBroadcast, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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"acceptmessages [on/off]",
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console->RegisterCall("echo", 50, "echo [on/off]", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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std::bind(
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console->RegisterCall("emote", 50, "emote [zonename or charname or world] [type] [message]", std::bind(ConsoleEmote, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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ConsoleAcceptMessages,
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console->RegisterCall("flag", 200, "flag [status] [accountname]", std::bind(ConsoleFlag, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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std::placeholders::_1,
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console->RegisterCall("gmsay", 50, "gmsay [message]", std::bind(ConsoleGMSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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std::placeholders::_2,
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console->RegisterCall("iplookup", 50, "IPLookup [name]", std::bind(ConsoleIpLookup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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std::placeholders::_3
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console->RegisterCall("kick", 150, "kick [charname]", std::bind(ConsoleKick, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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));
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console->RegisterCall("lock", 150, "lock", std::bind(ConsoleLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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console->RegisterCall("lsreconnect", 50, "LSReconnect", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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"api",
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console->RegisterCall("md5", 50, "md5", std::bind(ConsoleMd5, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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200,
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console->RegisterCall("ooc", 50, "ooc [message]", std::bind(ConsoleOOC, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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"api",
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console->RegisterCall("reloadworld", 200, "reloadworld", std::bind(ConsoleReloadWorld, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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std::bind(ConsoleApi, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall("setpass", 200, "setpass [accountname] [newpass]", std::bind(ConsoleSetPass, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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console->RegisterCall("signalcharbyname", 50, "signalcharbyname charname ID", std::bind(ConsoleSignalCharByName, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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"auction",
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console->RegisterCall("tell", 50, "tell [name] [message]", std::bind(ConsoleTell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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50,
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console->RegisterCall("unlock", 150, "unlock", std::bind(ConsoleUnlock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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"auction [message]",
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console->RegisterCall("uptime", 50, "uptime [zoneID#]", std::bind(ConsoleUptime, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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std::bind(
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console->RegisterCall("version", 50, "version", std::bind(ConsoleVersion, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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ConsoleAuction,
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console->RegisterCall("who", 50, "who", std::bind(ConsoleWho, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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std::placeholders::_1,
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console->RegisterCall("whoami", 50, "whoami", std::bind(ConsoleWhoami, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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std::placeholders::_2,
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console->RegisterCall("worldshutdown", 200, "worldshutdown", std::bind(ConsoleWorldShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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std::placeholders::_3
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console->RegisterCall("zonebootup", 150, "zonebootup [ZoneServerID] [zonename]", std::bind(ConsoleZoneBootup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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));
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console->RegisterCall("zonelock", 150, "zonelock [list|lock|unlock] [zonename]", std::bind(ConsoleZoneLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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console->RegisterCall("zoneshutdown", 150, "zoneshutdown [zonename or ZoneServerID]", std::bind(ConsoleZoneShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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"broadcast",
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console->RegisterCall("zonestatus", 50, "zonestatus", std::bind(ConsoleZoneStatus, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));console->RegisterCall("ping", 50, "ping", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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50,
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console->RegisterCall("quit", 50, "quit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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"broadcast [message]",
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console->RegisterCall("exit", 50, "exit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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std::bind(
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ConsoleBroadcast,
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std::placeholders::_1,
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std::placeholders::_2,
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std::placeholders::_3
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));
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console->RegisterCall(
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"echo",
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50,
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"echo [on/off]",
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std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"emote",
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50,
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"emote [zonename or charname or world] [type] [message]",
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std::bind(ConsoleEmote, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"flag",
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200,
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"flag [status] [accountname]",
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std::bind(ConsoleFlag, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"gmsay",
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50,
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"gmsay [message]",
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std::bind(ConsoleGMSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"iplookup",
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50,
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"IPLookup [name]",
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std::bind(
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ConsoleIpLookup,
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std::placeholders::_1,
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std::placeholders::_2,
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std::placeholders::_3
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));
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console->RegisterCall(
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"kick",
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150,
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"kick [charname]",
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std::bind(ConsoleKick, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"lock",
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150,
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"lock",
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std::bind(ConsoleLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"lsreconnect",
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50,
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"LSReconnect",
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std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"md5",
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50,
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"md5",
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std::bind(ConsoleMd5, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"ooc",
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50,
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"ooc [message]",
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std::bind(ConsoleOOC, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"reloadworld",
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200,
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"reloadworld",
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std::bind(
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ConsoleReloadWorld,
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std::placeholders::_1,
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std::placeholders::_2,
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std::placeholders::_3
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));
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console->RegisterCall(
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"setpass",
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200,
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"setpass [accountname] [newpass]",
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std::bind(
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ConsoleSetPass,
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std::placeholders::_1,
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std::placeholders::_2,
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std::placeholders::_3
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));
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console->RegisterCall(
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"signalcharbyname",
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50,
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"signalcharbyname charname ID",
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std::bind(
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ConsoleSignalCharByName,
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std::placeholders::_1,
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std::placeholders::_2,
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std::placeholders::_3
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));
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console->RegisterCall(
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"tell",
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50,
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"tell [name] [message]",
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std::bind(ConsoleTell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"unlock",
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150,
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"unlock",
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std::bind(
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ConsoleUnlock,
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std::placeholders::_1,
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std::placeholders::_2,
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std::placeholders::_3
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));
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console->RegisterCall(
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"uptime",
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50,
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"uptime [zoneID#]",
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std::bind(
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ConsoleUptime,
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std::placeholders::_1,
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std::placeholders::_2,
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std::placeholders::_3
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));
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console->RegisterCall(
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"version",
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50,
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"version",
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std::bind(
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ConsoleVersion,
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std::placeholders::_1,
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std::placeholders::_2,
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std::placeholders::_3
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));
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console->RegisterCall(
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"who",
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50,
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"who",
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std::bind(ConsoleWho, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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console->RegisterCall(
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"whoami",
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50,
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"whoami",
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std::bind(
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|
ConsoleWhoami,
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std::placeholders::_1,
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std::placeholders::_2,
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std::placeholders::_3
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|
));
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console->RegisterCall(
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"worldshutdown",
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|
200,
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"worldshutdown",
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std::bind(
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ConsoleWorldShutdown,
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std::placeholders::_1,
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|
std::placeholders::_2,
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std::placeholders::_3
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||||||
|
));
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console->RegisterCall(
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"zonebootup",
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|
150,
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"zonebootup [ZoneServerID] [zonename]",
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std::bind(
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|
ConsoleZoneBootup,
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std::placeholders::_1,
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|
std::placeholders::_2,
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std::placeholders::_3
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||||||
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));
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console->RegisterCall(
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"zonelock",
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|
150,
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"zonelock [list|lock|unlock] [zonename]",
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std::bind(
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ConsoleZoneLock,
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std::placeholders::_1,
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std::placeholders::_2,
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std::placeholders::_3
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));
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console->RegisterCall(
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"zoneshutdown",
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|
150,
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"zoneshutdown [zonename or ZoneServerID]",
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std::bind(
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ConsoleZoneShutdown,
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|
std::placeholders::_1,
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|
std::placeholders::_2,
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|
std::placeholders::_3
|
||||||
|
));
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console->RegisterCall(
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"zonestatus",
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|
50,
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"zonestatus",
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|
std::bind(
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|
ConsoleZoneStatus,
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|
std::placeholders::_1,
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|
std::placeholders::_2,
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std::placeholders::_3
|
||||||
|
));
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console->RegisterCall(
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"ping",
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|
50,
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"ping",
|
||||||
|
std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall(
|
||||||
|
"quit",
|
||||||
|
50,
|
||||||
|
"quit",
|
||||||
|
std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall(
|
||||||
|
"exit",
|
||||||
|
50,
|
||||||
|
"exit",
|
||||||
|
std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
}
|
}
|
||||||
|
|||||||
@ -360,20 +360,4 @@ void LoginServer::SendAccountUpdate(ServerPacket* pack) {
|
|||||||
strn0cpy(s->worldpassword, LoginPassword.c_str(), 30);
|
strn0cpy(s->worldpassword, LoginPassword.c_str(), 30);
|
||||||
SendPacket(pack);
|
SendPacket(pack);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool LoginServer::Connected()
|
|
||||||
{
|
|
||||||
if (IsLegacy) {
|
|
||||||
if (legacy_client) {
|
|
||||||
return legacy_client->Connected();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (client) {
|
|
||||||
return client->Connected();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
@ -35,14 +35,12 @@ public:
|
|||||||
~LoginServer();
|
~LoginServer();
|
||||||
|
|
||||||
bool Connect();
|
bool Connect();
|
||||||
|
|
||||||
void SendInfo();
|
void SendInfo();
|
||||||
void SendStatus();
|
void SendStatus();
|
||||||
|
|
||||||
void SendPacket(ServerPacket* pack);
|
void SendPacket(ServerPacket* pack);
|
||||||
void SendAccountUpdate(ServerPacket* pack);
|
void SendAccountUpdate(ServerPacket* pack);
|
||||||
bool Connected() { return IsLegacy ? legacy_client->Connected() : client->Connected(); }
|
bool Connected() { return IsLegacy ? legacy_client->Connected() : client->Connected(); }
|
||||||
bool MiniLogin() { return minilogin; }
|
|
||||||
bool CanUpdate() { return CanAccountUpdate; }
|
bool CanUpdate() { return CanAccountUpdate; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
@ -34,13 +34,25 @@
|
|||||||
|
|
||||||
extern Zone *zone;
|
extern Zone *zone;
|
||||||
|
|
||||||
EQ::Net::WebsocketLoginStatus
|
/**
|
||||||
CheckLogin(EQ::Net::WebsocketServerConnection *connection, const std::string &username, const std::string &password)
|
* @param connection
|
||||||
|
* @param username
|
||||||
|
* @param password
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
|
EQ::Net::WebsocketLoginStatus CheckLogin(
|
||||||
|
EQ::Net::WebsocketServerConnection *connection,
|
||||||
|
const std::string &username,
|
||||||
|
const std::string &password
|
||||||
|
)
|
||||||
{
|
{
|
||||||
EQ::Net::WebsocketLoginStatus ret;
|
EQ::Net::WebsocketLoginStatus ret;
|
||||||
ret.logged_in = false;
|
ret.logged_in = false;
|
||||||
|
|
||||||
ret.account_id = database.CheckLogin(username.c_str(), password.c_str());
|
|
||||||
|
std::string prefix = "eqemu";
|
||||||
|
|
||||||
|
ret.account_id = database.CheckLogin(username.c_str(), password.c_str(), prefix.c_str());
|
||||||
|
|
||||||
if (ret.account_id == 0) {
|
if (ret.account_id == 0) {
|
||||||
return ret;
|
return ret;
|
||||||
@ -54,6 +66,11 @@ CheckLogin(EQ::Net::WebsocketServerConnection *connection, const std::string &us
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param params
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
Json::Value ApiGetPacketStatistics(EQ::Net::WebsocketServerConnection *connection, Json::Value params)
|
Json::Value ApiGetPacketStatistics(EQ::Net::WebsocketServerConnection *connection, Json::Value params)
|
||||||
{
|
{
|
||||||
if (zone->GetZoneID() == 0) {
|
if (zone->GetZoneID() == 0) {
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user