Merge git://github.com/EQEmu/Server into Development

This commit is contained in:
KayenEQ
2014-11-29 20:56:13 -05:00
40 changed files with 358 additions and 634 deletions
+10 -3
View File
@@ -18,21 +18,28 @@
#ifndef MOB_H
#define MOB_H
#include "../common/features.h"
#include "common.h"
#include "entity.h"
#include "hate_list.h"
#include "pathing.h"
#include <set>
#include <vector>
#include <string>
char* strn0cpy(char* dest, const char* source, uint32 size);
#define MAX_SPECIAL_ATTACK_PARAMS 8
class EGNode;
class MobFearState;
class Client;
class EQApplicationPacket;
class Group;
class ItemInst;
class NPC;
class Raid;
struct Item_Struct;
struct NewSpawn_Struct;
struct PlayerPositionUpdateServer_Struct;
class Mob : public Entity {
public:
enum CLIENT_CONN_STATUS { CLIENT_CONNECTING, CLIENT_CONNECTED, CLIENT_LINKDEAD,