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remove debug
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@ -1287,7 +1287,6 @@ bool Mob::PassCharismaCheck(Mob* caster, uint16 spell_id) {
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// Assume this is a harmony/pacify spell
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// Assume this is a harmony/pacify spell
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// If 'Lull' spell resists, do a second resist check with a charisma modifier AND regular resist checks. If resists agian you gain aggro.
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// If 'Lull' spell resists, do a second resist check with a charisma modifier AND regular resist checks. If resists agian you gain aggro.
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resist_check = ResistSpell(spells[spell_id].resisttype, spell_id, caster, false,0,true);
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resist_check = ResistSpell(spells[spell_id].resisttype, spell_id, caster, false,0,true);
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if (resist_check == 100)
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if (resist_check == 100)
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return true;
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return true;
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}
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}
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