diff --git a/zone/aggro.cpp b/zone/aggro.cpp index 645b40137..9ba9f6c8f 100644 --- a/zone/aggro.cpp +++ b/zone/aggro.cpp @@ -1287,7 +1287,6 @@ bool Mob::PassCharismaCheck(Mob* caster, uint16 spell_id) { // Assume this is a harmony/pacify spell // If 'Lull' spell resists, do a second resist check with a charisma modifier AND regular resist checks. If resists agian you gain aggro. resist_check = ResistSpell(spells[spell_id].resisttype, spell_id, caster, false,0,true); - if (resist_check == 100) return true; }