mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-01 15:46:37 +00:00
[Cleanup] Remove hard-coded Status Checks (#3727)
* [Cleanup] Remove hard-coded Status Checks # Notes - Removed the hard-coded GM status checks since if you have access to the command we can now limit access to subcommands if necessary. * Update client_packet.cpp
This commit is contained in:
+113
-182
@@ -9,18 +9,22 @@ void command_corpse(Client *c, const Seperator *sep)
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c->Message(Chat::White, "Usage: #corpse deletenpccorpses - Deletes all NPC corpses");
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c->Message(Chat::White, "Usage: #corpse inspectloot - Inspects the loot on a corpse");
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c->Message(Chat::White, "Usage: #corpse listnpc - Lists all NPC corpses");
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c->Message(Chat::White, "Usage: #corpse lock - Locks the corpse, only GMs can loot the corpse when it is locked");
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c->Message(
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Chat::White,
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"Usage: #corpse lock - Locks the corpse, only GMs can loot the corpse when it is locked"
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);
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c->Message(Chat::White, "Usage: #corpse removecash - Removes the cash from a corpse");
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c->Message(Chat::White, "Usage: #corpse unlock - Unlocks the corpses, allowing non-GMs to loot the corpse");
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if (c->Admin() >= commandEditPlayerCorpses) {
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c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
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c->Message(Chat::White, "Usage: #corpse deleteplayercorpses - Deletes all player corpses");
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c->Message(Chat::White, "Usage: #corpse depop [Bury] - Depops single target corpse.");
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c->Message(Chat::White, "Usage: #corpse depopall [Bury] - Depops all target player's corpses.");
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c->Message(Chat::White, "Usage: #corpse listplayer - Lists all player corpses");
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c->Message(Chat::White, "Usage: #corpse moveallgraveyard - Moves all player corpses to the current zone's graveyard or non-instance");
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c->Message(Chat::White, "Note: Set bury to 0 to skip burying the corpses.");
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}
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c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
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c->Message(Chat::White, "Usage: #corpse deleteplayercorpses - Deletes all player corpses");
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c->Message(Chat::White, "Usage: #corpse depop [Bury] - Depops single target corpse.");
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c->Message(Chat::White, "Usage: #corpse depopall [Bury] - Depops all target player's corpses.");
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c->Message(Chat::White, "Usage: #corpse listplayer - Lists all player corpses");
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c->Message(
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Chat::White,
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"Usage: #corpse moveallgraveyard - Moves all player corpses to the current zone's graveyard or non-instance"
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);
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c->Message(Chat::White, "Note: Set bury to 0 to skip burying the corpses.");
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return;
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}
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@@ -59,72 +63,57 @@ void command_corpse(Client *c, const Seperator *sep)
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c->Message(Chat::White, "Usage: #corpse deletenpccorpses - Deletes all NPC corpses");
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c->Message(Chat::White, "Usage: #corpse inspectloot - Inspects the loot on a corpse");
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c->Message(Chat::White, "Usage: #corpse listnpc - Lists all NPC corpses");
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c->Message(Chat::White, "Usage: #corpse lock - Locks the corpse, only GMs can loot the corpse when it is locked");
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c->Message(
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Chat::White,
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"Usage: #corpse lock - Locks the corpse, only GMs can loot the corpse when it is locked"
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);
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c->Message(Chat::White, "Usage: #corpse removecash - Removes the cash from a corpse");
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c->Message(Chat::White, "Usage: #corpse unlock - Unlocks the corpses, allowing non-GMs to loot the corpse");
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if (c->Admin() >= commandEditPlayerCorpses) {
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c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
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c->Message(Chat::White, "Usage: #corpse deleteplayercorpses - Deletes all player corpses");
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c->Message(Chat::White, "Usage: #corpse depop [Bury] - Depops single target corpse.");
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c->Message(Chat::White, "Usage: #corpse depopall [Bury] - Depops all target player's corpses.");
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c->Message(Chat::White, "Usage: #corpse listplayer - Lists all player corpses");
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c->Message(Chat::White, "Usage: #corpse moveallgraveyard - Moves all player corpses to the current zone's graveyard or non-instance");
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c->Message(Chat::White, "Note: Set bury to 0 to skip burying the corpses.");
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}
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c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
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c->Message(Chat::White, "Usage: #corpse deleteplayercorpses - Deletes all player corpses");
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c->Message(Chat::White, "Usage: #corpse depop [Bury] - Depops single target corpse.");
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c->Message(Chat::White, "Usage: #corpse depopall [Bury] - Depops all target player's corpses.");
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c->Message(Chat::White, "Usage: #corpse listplayer - Lists all player corpses");
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c->Message(
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Chat::White,
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"Usage: #corpse moveallgraveyard - Moves all player corpses to the current zone's graveyard or non-instance"
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);
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c->Message(Chat::White, "Note: Set bury to 0 to skip burying the corpses.");
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return;
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}
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if (is_delete_player_corpses) {
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if (c->Admin() >= commandEditPlayerCorpses) {
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auto corpses_deleted = entity_list.DeletePlayerCorpses();
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auto deleted_string = (
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corpses_deleted ?
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fmt::format(
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"{} Player corpse{} deleted.",
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corpses_deleted,
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corpses_deleted != 1 ? "s" : ""
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) :
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"There are no player corpses to delete."
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);
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c->Message(Chat::White, deleted_string.c_str());
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} else {
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c->Message(Chat::White, "Your status is not high enough to delete player corpses.");
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return;
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}
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auto corpses_deleted = entity_list.DeletePlayerCorpses();
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auto deleted_string = (
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corpses_deleted ?
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fmt::format(
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"{} Player corpse{} deleted.",
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corpses_deleted,
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corpses_deleted != 1 ? "s" : ""
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) :
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"There are no player corpses to delete."
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);
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c->Message(Chat::White, deleted_string.c_str());
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} else if (is_delete) {
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if (!target || !target->IsCorpse()) {
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c->Message(Chat::White, "You must target a corpse to use this command.");
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return;
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}
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if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
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c->Message(Chat::White, "Your status is not high enough to delete a player corpse.");
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Deleting {} corpse {}.",
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target->IsNPCCorpse() ? "NPC" : "player",
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c->GetTargetDescription(target)
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).c_str()
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);
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if (
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target->IsNPCCorpse() ||
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c->Admin() >= commandEditPlayerCorpses
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) {
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c->Message(
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Chat::White,
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fmt::format(
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"Deleting {} corpse {}.",
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target->IsNPCCorpse() ? "NPC" : "player",
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c->GetTargetDescription(target)
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).c_str()
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);
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target->CastToCorpse()->Delete();
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}
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target->CastToCorpse()->Delete();
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} else if (is_list_npc) {
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entity_list.ListNPCCorpses(c);
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} else if (is_list_player) {
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if (c->Admin() < commandEditPlayerCorpses) {
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c->Message(Chat::White, "Your status is not high enough to list player corpses.");
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return;
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}
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entity_list.ListPlayerCorpses(c);
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} else if (is_delete_npc_corpses) {
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auto corpses_deleted = entity_list.DeleteNPCCorpses();
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@@ -139,42 +128,32 @@ void command_corpse(Client *c, const Seperator *sep)
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);
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c->Message(Chat::White, deleted_string.c_str());
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} else if (is_character_id) {
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if (c->Admin() >= commandEditPlayerCorpses) {
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if (!target || !target->IsPlayerCorpse()) {
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c->Message(Chat::White, "You must target a player corpse to use this command.");
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return;
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}
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if (!sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
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return;
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}
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auto character_id = Strings::ToInt(sep->arg[2]);
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c->Message(
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Chat::White,
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fmt::format(
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"Setting the owner to {} ({}) for the player corpse {}.",
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database.GetCharNameByID(character_id),
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target->CastToCorpse()->SetCharID(character_id),
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c->GetTargetDescription(target)
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).c_str()
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);
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} else {
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c->Message(Chat::White, "Your status is not high enough to modify a player corpse's owner.");
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if (!target || !target->IsPlayerCorpse()) {
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c->Message(Chat::White, "You must target a player corpse to use this command.");
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return;
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}
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if (!sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
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return;
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}
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const uint32 character_id = Strings::ToUnsignedInt(sep->arg[2]);
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c->Message(
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Chat::White,
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fmt::format(
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"Setting the owner to {} ({}) for the player corpse {}.",
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database.GetCharNameByID(character_id),
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target->CastToCorpse()->SetCharID(character_id),
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c->GetTargetDescription(target)
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).c_str()
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);
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} else if (is_reset_looter) {
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if (!target || !target->IsCorpse()) {
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c->Message(Chat::White, "You must target a corpse to use this command.");
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return;
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}
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if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
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c->Message(Chat::White, "Your status is not high enough to reset looter on a player corpse.");
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return;
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}
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target->CastToCorpse()->ResetLooter();
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c->Message(
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Chat::White,
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@@ -190,36 +169,22 @@ void command_corpse(Client *c, const Seperator *sep)
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return;
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}
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if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
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c->Message(Chat::White, "Your status is not high enough to remove cash from a player corpse.");
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return;
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}
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target->CastToCorpse()->RemoveCash();
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if (
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target->IsNPCCorpse() ||
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c->Admin() >= commandEditPlayerCorpses
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) {
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target->CastToCorpse()->RemoveCash();
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c->Message(
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Chat::White,
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fmt::format(
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"Removed cash from {} corpse {}.",
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target->IsNPCCorpse() ? "NPC" : "player",
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c->GetTargetDescription(target)
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).c_str()
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);
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Removed cash from {} corpse {}.",
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target->IsNPCCorpse() ? "NPC" : "player",
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c->GetTargetDescription(target)
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).c_str()
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);
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} else if (is_inspect_loot) {
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if (!target || !target->IsCorpse()) {
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c->Message(Chat::White, "You must target a corpse to use this command.");
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return;
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}
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if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
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c->Message(Chat::White, "Your status is not high enough to inspect the loot of a player corpse.");
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return;
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}
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target->CastToCorpse()->QueryLoot(c);
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} else if (is_lock) {
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if (!target || !target->IsCorpse()) {
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@@ -227,11 +192,6 @@ void command_corpse(Client *c, const Seperator *sep)
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return;
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}
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if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
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c->Message(Chat::White, "Your status is not high enough to lock player corpses.");
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return;
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}
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target->CastToCorpse()->Lock();
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c->Message(
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Chat::White,
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@@ -247,11 +207,6 @@ void command_corpse(Client *c, const Seperator *sep)
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return;
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}
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if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
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c->Message(Chat::White, "Your status is not high enough to unlock player corpses.");
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return;
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}
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target->CastToCorpse()->UnLock();
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c->Message(
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Chat::White,
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@@ -267,30 +222,20 @@ void command_corpse(Client *c, const Seperator *sep)
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return;
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}
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if (c->Admin() >= commandEditPlayerCorpses) {
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bool bury_corpse = (
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sep->IsNumber(2) ?
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(
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Strings::ToInt(sep->arg[2]) != 0 ?
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true :
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false
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) :
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false
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Depopping player corpse {}.",
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c->GetTargetDescription(target)
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).c_str()
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);
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target->CastToCorpse()->DepopPlayerCorpse();
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if (bury_corpse) {
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target->CastToCorpse()->Bury();
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}
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} else {
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c->Message(Chat::White, "Your status is not high enough to depop a player corpse.");
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return;
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const bool bury_corpse = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : false;
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c->Message(
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Chat::White,
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fmt::format(
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"Depopping player corpse {}.",
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c->GetTargetDescription(target)
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).c_str()
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);
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target->CastToCorpse()->DepopPlayerCorpse();
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if (bury_corpse) {
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target->CastToCorpse()->Bury();
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}
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} else if (is_depop_all) {
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if (!target || !target->IsClient()) {
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@@ -298,50 +243,36 @@ void command_corpse(Client *c, const Seperator *sep)
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return;
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}
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if (c->Admin() >= commandEditPlayerCorpses) {
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bool bury_corpse = (
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sep->IsNumber(2) ?
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(
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Strings::ToInt(sep->arg[2]) != 0 ?
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true :
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false
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) :
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false
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);
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const bool bury_corpse = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : false;
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c->Message(
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Chat::White,
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fmt::format(
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"Depopping all player corpses for {}.",
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c->GetTargetDescription(target)
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).c_str()
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);
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target->CastToClient()->DepopAllCorpses();
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if (bury_corpse) {
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target->CastToClient()->BuryPlayerCorpses();
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}
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} else if (is_move_all_to_graveyard) {
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const int moved_count = entity_list.MovePlayerCorpsesToGraveyard(true);
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if (moved_count) {
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c->Message(
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Chat::White,
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fmt::format(
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"Depopping all player corpses for {}.",
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c->GetTargetDescription(target)
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"Moved {} player corpse{} to graveyard in {} ({}).",
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moved_count,
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moved_count != 1 ? "s" : "",
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ZoneLongName(zone->GetZoneID()),
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ZoneName(zone->GetZoneID())
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).c_str()
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);
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target->CastToClient()->DepopAllCorpses();
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if (bury_corpse) {
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target->CastToClient()->BuryPlayerCorpses();
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}
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} else {
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c->Message(Chat::White, "Your status is not high enough to depop all of a player's corpses.");
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return;
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}
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} else if (is_move_all_to_graveyard) {
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int moved_count = entity_list.MovePlayerCorpsesToGraveyard(true);
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if (c->Admin() >= commandEditPlayerCorpses) {
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if (moved_count) {
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c->Message(
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Chat::White,
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fmt::format(
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"Moved {} player corpse{} to graveyard in {} ({}).",
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moved_count,
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moved_count != 1 ? "s" : "",
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ZoneLongName(zone->GetZoneID()),
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ZoneName(zone->GetZoneID())
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).c_str()
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);
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} else {
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c->Message(Chat::White, "There are no player corpses to move to the graveyard.");
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}
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} else {
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c->Message(Chat::White, "Your status is not high enough to move all player corpses to the graveyard.");
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c->Message(Chat::White, "There are no player corpses to move to the graveyard.");
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}
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}
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}
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