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[Cleanup] Remove hard-coded Status Checks (#3727)
* [Cleanup] Remove hard-coded Status Checks # Notes - Removed the hard-coded GM status checks since if you have access to the command we can now limit access to subcommands if necessary. * Update client_packet.cpp
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@@ -277,7 +277,7 @@ void Doors::HandleClick(Client *sender, uint8 trigger)
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// enforce flags before they hit zoning process
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auto z = GetZone(m_destination_zone_name, 0);
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if (z && !z->flag_needed.empty() && Strings::IsNumber(z->flag_needed) && Strings::ToInt(z->flag_needed) == 1) {
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if (sender->Admin() < minStatusToIgnoreZoneFlags && !sender->HasZoneFlag(z->zoneidnumber)) {
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if (!sender->GetGM() && !sender->HasZoneFlag(z->zoneidnumber)) {
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LogInfo(
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"Character [{}] does not have the flag to be in this zone [{}]!",
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sender->GetCleanName(),
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