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https://github.com/EQEmu/Server.git
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Merge git://github.com/EQEmu/Server into Development
Conflicts: changelog.txt
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@@ -290,50 +290,3 @@ const char* GetEQClassName(uint8 class_, uint8 level) {
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}
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}
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uint32 GetArrayEQClass(uint8 eqclass) {
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switch (eqclass) {
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case WARRIOR:
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return WARRIOR;
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case CLERIC:
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return CLERIC;
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case PALADIN:
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return PALADIN;
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case RANGER:
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return RANGER;
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case SHADOWKNIGHT:
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return SHADOWKNIGHT;
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case DRUID:
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return DRUID;
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case MONK:
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return MONK;
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case BARD:
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return BARD;
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case ROGUE:
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return ROGUE;
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case SHAMAN:
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return SHAMAN;
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case NECROMANCER:
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return NECROMANCER;
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case WIZARD:
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return WIZARD;
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case MAGICIAN:
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return MAGICIAN;
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case ENCHANTER:
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return ENCHANTER;
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case BEASTLORD:
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return BEASTLORD;
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case BERSERKER:
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return BERSERKER;
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default:
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return 0;
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}
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}
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uint8 GetEQArrayEQClass(uint8 eqclass) {
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if (eqclass >= WARRIOR && eqclass <= BERSERKER)
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return eqclass - WARRIOR;
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if (eqclass >= WARRIORGM && eqclass <= BERSERKERGM)
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return eqclass - WARRIORGM;
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return WARRIOR;
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}
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@@ -86,7 +86,5 @@
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#define call_1 65536
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const char* GetEQClassName(uint8 class_, uint8 level = 0);
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uint32 GetArrayEQClass(uint8 eqclass);
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uint8 GetEQArrayEQClass(uint8 eqclass);
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#endif
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+4
-4
@@ -124,7 +124,6 @@ RULE_INT ( Guild, PlayerCreationLimit, 1) // Only allow use of the UF+ window i
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RULE_INT ( Guild, PlayerCreationRequiredStatus, 0) // Required admin status.
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RULE_INT ( Guild, PlayerCreationRequiredLevel, 0) // Required Level of the player attempting to create the guild.
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RULE_INT ( Guild, PlayerCreationRequiredTime, 0) // Required Time Entitled On Account (in Minutes) to create the guild.
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RULE_CATEGORY_END()
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RULE_CATEGORY( Skills )
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@@ -248,7 +247,6 @@ RULE_INT ( Pathing, CullNodesFromStart, 1) // Checks LOS from Start point to se
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RULE_INT ( Pathing, CullNodesFromEnd, 1) // Checks LOS from End point to second to last node for this many nodes and removes last node if there is LOS
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RULE_REAL ( Pathing, CandidateNodeRangeXY, 400) // When searching for path start/end nodes, only nodes within this range will be considered.
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RULE_REAL ( Pathing, CandidateNodeRangeZ, 10) // When searching for path start/end nodes, only nodes within this range will be considered.
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RULE_CATEGORY_END()
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RULE_CATEGORY( Watermap )
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@@ -326,7 +324,6 @@ RULE_INT ( Spells, AI_IdleNoSpellMaxRecast, 2000) // AI spell recast time(MS) ch
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RULE_INT ( Spells, AI_IdleBeneficialChance, 100) // Chance while idle to do a beneficial spell on self or others.
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RULE_BOOL ( Spells, SHDProcIDOffByOne, true) // pre June 2009 SHD spell procs were off by 1, they stopped doing this in June 2009 (so UF+ spell files need this false)
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RULE_BOOL ( Spells, Jun182014HundredHandsRevamp, false) // this should be true for if you import a spell file newer than June 18, 2014
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RULE_CATEGORY_END()
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RULE_CATEGORY( Combat )
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@@ -506,7 +503,6 @@ RULE_INT ( Merchant, PricePenaltyPct, 4) // Determines maximum price penalty fro
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RULE_REAL( Merchant, ChaBonusMod, 3.45) // Determines CHA cap, from 104 CHA. 3.45 is 132 CHA at apprehensive. 0.34 is 400 CHA at apprehensive.
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RULE_REAL ( Merchant, ChaPenaltyMod, 1.52) // Determines CHA bottom, up to 102 CHA. 1.52 is 37 CHA at apprehensive. 0.98 is 0 CHA at apprehensive.
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RULE_BOOL ( Merchant, EnableAltCurrencySell, true) // Enables the ability to resell items to alternate currency merchants
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RULE_CATEGORY_END()
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RULE_CATEGORY ( Bazaar )
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@@ -590,6 +586,10 @@ RULE_BOOL ( Inventory, EnforceAugmentUsability, true) // Forces augmented item u
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RULE_BOOL ( Inventory, EnforceAugmentWear, true) // Forces augment wear slot validation
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RULE_CATEGORY_END()
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RULE_CATEGORY( Client )
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RULE_BOOL( Client, UseLiveFactionMessage, false) // Allows players to see faction adjustments like Live
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RULE_CATEGORY_END()
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#undef RULE_CATEGORY
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#undef RULE_INT
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#undef RULE_REAL
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