mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-14 20:12:26 +00:00
Hook up world to its own api data service
This commit is contained in:
parent
6cb9271e7e
commit
e5512f05b5
@ -8,6 +8,7 @@ SET(world_sources
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clientlist.cpp
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clientlist.cpp
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console.cpp
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console.cpp
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eql_config.cpp
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eql_config.cpp
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eqemu_api_world_data_service.cpp
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launcher_link.cpp
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launcher_link.cpp
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launcher_list.cpp
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launcher_list.cpp
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lfplist.cpp
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lfplist.cpp
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@ -35,6 +36,7 @@ SET(world_headers
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clientlist.h
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clientlist.h
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console.h
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console.h
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eql_config.h
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eql_config.h
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eqemu_api_world_data_service.h
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launcher_link.h
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launcher_link.h
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launcher_list.h
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launcher_list.h
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lfplist.h
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lfplist.h
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@ -1,3 +1,23 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "console.h"
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#include "console.h"
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#include "clientlist.h"
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#include "clientlist.h"
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#include "login_server.h"
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#include "login_server.h"
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@ -9,12 +29,19 @@
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#include "zoneserver.h"
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#include "zoneserver.h"
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#include "../common/string_util.h"
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#include "../common/string_util.h"
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#include "../common/md5.h"
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#include "../common/md5.h"
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#include "eqemu_api_world_data_service.h"
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extern ClientList client_list;
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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extern ZSList zoneserver_list;
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extern LoginServerList loginserverlist;
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extern LoginServerList loginserverlist;
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struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string& username, const std::string& password) {
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/**
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* @param username
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* @param password
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* @return
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*/
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struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string &username, const std::string &password)
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{
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struct EQ::Net::ConsoleLoginStatus ret;
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struct EQ::Net::ConsoleLoginStatus ret;
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ret.account_id = database.CheckLogin(username.c_str(), password.c_str());
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ret.account_id = database.CheckLogin(username.c_str(), password.c_str());
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if (ret.account_id == 0) {
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if (ret.account_id == 0) {
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@ -25,31 +52,103 @@ struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string& username, const
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database.GetAccountName(ret.account_id, account_name);
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database.GetAccountName(ret.account_id, account_name);
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ret.account_name = account_name;
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ret.account_name = account_name;
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ret.status = database.CheckStatus(ret.account_id);
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ret.status = database.CheckStatus(ret.account_id);
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return ret;
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return ret;
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}
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}
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void ConsoleNull(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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/**
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* @param connection
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* @param command
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* @param args
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*/
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void ConsoleNull(
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EQ::Net::ConsoleServerConnection *connection,
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const std::string &command,
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const std::vector<std::string> &args
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)
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{
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}
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}
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void ConsoleWhoami(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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/**
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* @param connection
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* @param command
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* @param args
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*/
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void ConsoleApi(
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EQ::Net::ConsoleServerConnection *connection,
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const std::string &command,
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const std::vector<std::string> &args
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)
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{
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Json::Value root;
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Json::Value response;
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BenchTimer timer;
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timer.reset();
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EQEmuApiWorldDataService::get(response, args);
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std::string method = args[0];
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root["execution_time"] = std::to_string(timer.elapsed());
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root["method"] = method;
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root["data"] = response;
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std::stringstream payload;
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payload << root;
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connection->SendLine(payload.str());
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}
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/**
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* @param connection
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* @param command
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* @param args
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*/
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void ConsoleWhoami(
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EQ::Net::ConsoleServerConnection *connection,
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const std::string &command,
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const std::vector<std::string> &args
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)
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{
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connection->SendLine(fmt::format("You are logged in as '{0}'", connection->UserName()));
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connection->SendLine(fmt::format("You are logged in as '{0}'", connection->UserName()));
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connection->SendLine(fmt::format("You are known as '*{0}'", connection->UserName()));
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connection->SendLine(fmt::format("You are known as '*{0}'", connection->UserName()));
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connection->SendLine(fmt::format("AccessLevel: '{0}'", connection->Admin()));
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connection->SendLine(fmt::format("AccessLevel: '{0}'", connection->Admin()));
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}
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}
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void ConsoleZoneStatus(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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/**
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* @param connection
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* @param command
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* @param args
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*/
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void ConsoleZoneStatus(
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EQ::Net::ConsoleServerConnection *connection,
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const std::string &command,
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const std::vector<std::string> &args
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)
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{
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WorldConsoleTCPConnection console_connection(connection);
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WorldConsoleTCPConnection console_connection(connection);
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zoneserver_list.SendZoneStatus(0, connection->Admin(), &console_connection);
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zoneserver_list.SendZoneStatus(0, connection->Admin(), &console_connection);
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}
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}
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void ConsoleWho(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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/**
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* @param connection
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* @param command
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* @param args
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*/
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void ConsoleWho(
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EQ::Net::ConsoleServerConnection *connection,
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const std::string &command,
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const std::vector<std::string> &args
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)
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{
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Who_All_Struct whom;
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Who_All_Struct whom;
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memset(&whom, 0, sizeof(whom));
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memset(&whom, 0, sizeof(whom));
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whom.lvllow = 0xFFFF;
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whom.lvllow = 0xFFFF;
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whom.lvlhigh = 0xFFFF;
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whom.lvlhigh = 0xFFFF;
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whom.wclass = 0xFFFF;
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whom.wclass = 0xFFFF;
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whom.wrace = 0xFFFF;
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whom.wrace = 0xFFFF;
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whom.gmlookup = 0xFFFF;
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whom.gmlookup = 0xFFFF;
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for (auto &arg : args) {
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for (auto &arg : args) {
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@ -58,13 +157,15 @@ void ConsoleWho(EQ::Net::ConsoleServerConnection* connection, const std::string&
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}
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}
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else if (StringIsNumber(arg)) {
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else if (StringIsNumber(arg)) {
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if (whom.lvllow == 0xFFFF) {
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if (whom.lvllow == 0xFFFF) {
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whom.lvllow = atoi(arg.c_str());
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whom.lvllow = atoi(arg.c_str());
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whom.lvlhigh = whom.lvllow;
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whom.lvlhigh = whom.lvllow;
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}
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}
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else if (atoi(arg.c_str()) > int(whom.lvllow))
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else if (atoi(arg.c_str()) > int(whom.lvllow)) {
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whom.lvlhigh = atoi(arg.c_str());
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whom.lvlhigh = atoi(arg.c_str());
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else
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}
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else {
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whom.lvllow = atoi(arg.c_str());
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whom.lvllow = atoi(arg.c_str());
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}
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}
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}
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else {
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else {
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strn0cpy(whom.whom, arg.c_str(), sizeof(whom.whom));
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strn0cpy(whom.whom, arg.c_str(), sizeof(whom.whom));
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@ -75,21 +176,33 @@ void ConsoleWho(EQ::Net::ConsoleServerConnection* connection, const std::string&
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client_list.ConsoleSendWhoAll(0, connection->Admin(), &whom, &console_connection);
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client_list.ConsoleSendWhoAll(0, connection->Admin(), &whom, &console_connection);
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}
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}
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void ConsoleUptime(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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/**
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* @param connection
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* @param command
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* @param args
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*/
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void ConsoleUptime(
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EQ::Net::ConsoleServerConnection *connection,
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const std::string &command,
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const std::vector<std::string> &args
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)
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{
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if (args.size() < 1) {
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if (args.size() < 1) {
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return;
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return;
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}
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}
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if (StringIsNumber(args[0]) && atoi(args[0].c_str()) > 0) {
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if (StringIsNumber(args[0]) && atoi(args[0].c_str()) > 0) {
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auto pack = new ServerPacket(ServerOP_Uptime, sizeof(ServerUptime_Struct));
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auto pack = new ServerPacket(ServerOP_Uptime, sizeof(ServerUptime_Struct));
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ServerUptime_Struct* sus = (ServerUptime_Struct*)pack->pBuffer;
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ServerUptime_Struct *sus = (ServerUptime_Struct *) pack->pBuffer;
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snprintf(sus->adminname, sizeof(sus->adminname), "*%s", connection->UserName().c_str());
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snprintf(sus->adminname, sizeof(sus->adminname), "*%s", connection->UserName().c_str());
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sus->zoneserverid = atoi(args[0].c_str());
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sus->zoneserverid = atoi(args[0].c_str());
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ZoneServer* zs = zoneserver_list.FindByID(sus->zoneserverid);
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ZoneServer *zs = zoneserver_list.FindByID(sus->zoneserverid);
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if (zs)
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if (zs) {
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zs->SendPacket(pack);
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zs->SendPacket(pack);
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else
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}
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else {
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connection->SendLine("Zoneserver not found.");
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connection->SendLine("Zoneserver not found.");
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}
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delete pack;
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delete pack;
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}
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}
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else {
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else {
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@ -98,78 +211,167 @@ void ConsoleUptime(EQ::Net::ConsoleServerConnection* connection, const std::stri
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}
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}
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}
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}
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void ConsoleMd5(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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/**
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* @param connection
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* @param command
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* @param args
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*/
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void ConsoleMd5(
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EQ::Net::ConsoleServerConnection *connection,
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const std::string &command,
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const std::vector<std::string> &args
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)
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{
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if (args.size() < 1) {
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if (args.size() < 1) {
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return;
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return;
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}
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}
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uint8 md5[16];
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uint8 md5[16];
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MD5::Generate((const uchar*)args[0].c_str(), strlen(args[0].c_str()), md5);
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MD5::Generate((const uchar *) args[0].c_str(), strlen(args[0].c_str()), md5);
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connection->SendLine(StringFormat("MD5: %02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
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connection->SendLine(
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md5[0], md5[1], md5[2], md5[3], md5[4], md5[5], md5[6], md5[7], md5[8], md5[9], md5[10], md5[11], md5[12], md5[13], md5[14], md5[15]));
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StringFormat(
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"MD5: %02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
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md5[0],
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md5[1],
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md5[2],
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md5[3],
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md5[4],
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md5[5],
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md5[6],
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md5[7],
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md5[8],
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md5[9],
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md5[10],
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md5[11],
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md5[12],
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md5[13],
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md5[14],
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md5[15]
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));
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}
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}
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void ConsoleEmote(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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/**
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* @param connection
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* @param command
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* @param args
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*/
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void ConsoleEmote(
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EQ::Net::ConsoleServerConnection *connection,
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const std::string &command,
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const std::vector<std::string> &args
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)
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{
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if (args.size() < 3) {
|
if (args.size() < 3) {
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return;
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return;
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}
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}
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auto join_args = args;
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auto join_args = args;
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join_args.erase(join_args.begin(), join_args.begin() + 2);
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join_args.erase(join_args.begin(), join_args.begin() + 2);
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|
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if (strcasecmp(args[0].c_str(), "world") == 0)
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if (strcasecmp(args[0].c_str(), "world") == 0) {
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zoneserver_list.SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
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zoneserver_list.SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
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}
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else {
|
else {
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ZoneServer* zs = zoneserver_list.FindByName(args[0].c_str());
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ZoneServer *zs = zoneserver_list.FindByName(args[0].c_str());
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if (zs != 0)
|
if (zs != 0) {
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zs->SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
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zs->SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
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else
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}
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zoneserver_list.SendEmoteMessageRaw(args[0].c_str(), 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
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else {
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zoneserver_list.SendEmoteMessageRaw(
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args[0].c_str(),
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|
0,
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|
0,
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atoi(args[1].c_str()),
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|
JoinString(join_args, " ").c_str());
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|
}
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}
|
}
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}
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}
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|
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void ConsoleAcceptMessages(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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/**
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|
* @param connection
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* @param command
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|
* @param args
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|
*/
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void ConsoleAcceptMessages(
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EQ::Net::ConsoleServerConnection *connection,
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|
const std::string &command,
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|
const std::vector<std::string> &args
|
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|
)
|
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|
{
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if (args.size() < 1) {
|
if (args.size() < 1) {
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connection->SendLine("Usage: acceptmessages [on/off]");
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connection->SendLine("Usage: acceptmessages [on/off]");
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return;
|
return;
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}
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}
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|
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if (strcasecmp(args[0].c_str(), "on") == 0)
|
if (strcasecmp(args[0].c_str(), "on") == 0) {
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connection->SetAcceptMessages(true);
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connection->SetAcceptMessages(true);
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else if (strcasecmp(args[0].c_str(), "off") == 0)
|
}
|
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|
else if (strcasecmp(args[0].c_str(), "off") == 0) {
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connection->SetAcceptMessages(false);
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connection->SetAcceptMessages(false);
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else
|
}
|
||||||
|
else {
|
||||||
connection->SendLine("Usage: acceptmessages [on/off]");
|
connection->SendLine("Usage: acceptmessages [on/off]");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleTell(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleTell(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() < 2) {
|
if (args.size() < 2) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
char tmpname[64];
|
char tmpname[64];
|
||||||
tmpname[0] = '*';
|
tmpname[0] = '*';
|
||||||
strcpy(&tmpname[1], connection->UserName().c_str());
|
strcpy(&tmpname[1], connection->UserName().c_str());
|
||||||
std::string to = args[0];
|
std::string to = args[0];
|
||||||
|
|
||||||
auto join_args = args;
|
auto join_args = args;
|
||||||
join_args.erase(join_args.begin(), join_args.begin() + 1);
|
join_args.erase(join_args.begin(), join_args.begin() + 1);
|
||||||
|
|
||||||
zoneserver_list.SendChannelMessage(tmpname, to.c_str(), 7, 0, JoinString(join_args, " ").c_str());
|
zoneserver_list.SendChannelMessage(tmpname, to.c_str(), 7, 0, JoinString(join_args, " ").c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleBroadcast(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleBroadcast(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() < 1) {
|
if (args.size() < 1) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
char tmpname[64];
|
char tmpname[64];
|
||||||
tmpname[0] = '*';
|
tmpname[0] = '*';
|
||||||
strcpy(&tmpname[1], connection->UserName().c_str());
|
strcpy(&tmpname[1], connection->UserName().c_str());
|
||||||
zoneserver_list.SendChannelMessage(tmpname, 0, 6, 0, JoinString(args, " ").c_str());
|
zoneserver_list.SendChannelMessage(tmpname, 0, 6, 0, JoinString(args, " ").c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleGMSay(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleGMSay(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() < 1) {
|
if (args.size() < 1) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -180,7 +382,17 @@ void ConsoleGMSay(EQ::Net::ConsoleServerConnection* connection, const std::strin
|
|||||||
zoneserver_list.SendChannelMessage(tmpname, 0, 11, 0, JoinString(args, " ").c_str());
|
zoneserver_list.SendChannelMessage(tmpname, 0, 11, 0, JoinString(args, " ").c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleOOC(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleOOC(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() < 1) {
|
if (args.size() < 1) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -191,7 +403,17 @@ void ConsoleOOC(EQ::Net::ConsoleServerConnection* connection, const std::string&
|
|||||||
zoneserver_list.SendChannelMessage(tmpname, 0, 5, 0, JoinString(args, " ").c_str());
|
zoneserver_list.SendChannelMessage(tmpname, 0, 5, 0, JoinString(args, " ").c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleAuction(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleAuction(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() < 1) {
|
if (args.size() < 1) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -202,19 +424,29 @@ void ConsoleAuction(EQ::Net::ConsoleServerConnection* connection, const std::str
|
|||||||
zoneserver_list.SendChannelMessage(tmpname, 0, 4, 0, JoinString(args, " ").c_str());
|
zoneserver_list.SendChannelMessage(tmpname, 0, 4, 0, JoinString(args, " ").c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleKick(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleKick(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() < 1) {
|
if (args.size() < 1) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
char tmpname[64];
|
char tmpname[64];
|
||||||
tmpname[0] = '*';
|
tmpname[0] = '*';
|
||||||
strcpy(&tmpname[1], connection->UserName().c_str());
|
strcpy(&tmpname[1], connection->UserName().c_str());
|
||||||
auto pack = new ServerPacket;
|
auto pack = new ServerPacket;
|
||||||
pack->opcode = ServerOP_KickPlayer;
|
pack->opcode = ServerOP_KickPlayer;
|
||||||
pack->size = sizeof(ServerKickPlayer_Struct);
|
pack->size = sizeof(ServerKickPlayer_Struct);
|
||||||
pack->pBuffer = new uchar[pack->size];
|
pack->pBuffer = new uchar[pack->size];
|
||||||
ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*)pack->pBuffer;
|
ServerKickPlayer_Struct *skp = (ServerKickPlayer_Struct *) pack->pBuffer;
|
||||||
strcpy(skp->adminname, tmpname);
|
strcpy(skp->adminname, tmpname);
|
||||||
strcpy(skp->name, args[0].c_str());
|
strcpy(skp->name, args[0].c_str());
|
||||||
skp->adminrank = connection->Admin();
|
skp->adminrank = connection->Admin();
|
||||||
@ -222,7 +454,17 @@ void ConsoleKick(EQ::Net::ConsoleServerConnection* connection, const std::string
|
|||||||
delete pack;
|
delete pack;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleLock(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleLock(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
WorldConfig::LockWorld();
|
WorldConfig::LockWorld();
|
||||||
if (loginserverlist.Connected()) {
|
if (loginserverlist.Connected()) {
|
||||||
loginserverlist.SendStatus();
|
loginserverlist.SendStatus();
|
||||||
@ -233,7 +475,17 @@ void ConsoleLock(EQ::Net::ConsoleServerConnection* connection, const std::string
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleUnlock(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleUnlock(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
WorldConfig::UnlockWorld();
|
WorldConfig::UnlockWorld();
|
||||||
if (loginserverlist.Connected()) {
|
if (loginserverlist.Connected()) {
|
||||||
loginserverlist.SendStatus();
|
loginserverlist.SendStatus();
|
||||||
@ -244,12 +496,22 @@ void ConsoleUnlock(EQ::Net::ConsoleServerConnection* connection, const std::stri
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleZoneShutdown(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleZoneShutdown(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() < 1) {
|
if (args.size() < 1) {
|
||||||
connection->SendLine("Usage: zoneshutdown zoneshortname");
|
connection->SendLine("Usage: zoneshutdown zoneshortname");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (args[0].length() == 0) {
|
if (args[0].length() == 0) {
|
||||||
connection->SendLine("Usage: zoneshutdown zoneshortname");
|
connection->SendLine("Usage: zoneshutdown zoneshortname");
|
||||||
}
|
}
|
||||||
@ -259,35 +521,52 @@ void ConsoleZoneShutdown(EQ::Net::ConsoleServerConnection* connection, const std
|
|||||||
strcpy(&tmpname[1], connection->UserName().c_str());
|
strcpy(&tmpname[1], connection->UserName().c_str());
|
||||||
|
|
||||||
auto pack = new ServerPacket;
|
auto pack = new ServerPacket;
|
||||||
pack->size = sizeof(ServerZoneStateChange_struct);
|
pack->size = sizeof(ServerZoneStateChange_struct);
|
||||||
pack->pBuffer = new uchar[pack->size];
|
pack->pBuffer = new uchar[pack->size];
|
||||||
memset(pack->pBuffer, 0, sizeof(ServerZoneStateChange_struct));
|
memset(pack->pBuffer, 0, sizeof(ServerZoneStateChange_struct));
|
||||||
ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *)pack->pBuffer;
|
ServerZoneStateChange_struct *s = (ServerZoneStateChange_struct *) pack->pBuffer;
|
||||||
pack->opcode = ServerOP_ZoneShutdown;
|
pack->opcode = ServerOP_ZoneShutdown;
|
||||||
strcpy(s->adminname, tmpname);
|
strcpy(s->adminname, tmpname);
|
||||||
if (StringIsNumber(args[0]))
|
if (StringIsNumber(args[0])) {
|
||||||
s->ZoneServerID = atoi(args[0].c_str());
|
s->ZoneServerID = atoi(args[0].c_str());
|
||||||
else
|
}
|
||||||
|
else {
|
||||||
s->zoneid = database.GetZoneID(args[0].c_str());
|
s->zoneid = database.GetZoneID(args[0].c_str());
|
||||||
|
}
|
||||||
|
|
||||||
ZoneServer* zs = 0;
|
ZoneServer *zs = 0;
|
||||||
if (s->ZoneServerID != 0)
|
if (s->ZoneServerID != 0) {
|
||||||
zs = zoneserver_list.FindByID(s->ZoneServerID);
|
zs = zoneserver_list.FindByID(s->ZoneServerID);
|
||||||
else if (s->zoneid != 0)
|
}
|
||||||
|
else if (s->zoneid != 0) {
|
||||||
zs = zoneserver_list.FindByName(database.GetZoneName(s->zoneid));
|
zs = zoneserver_list.FindByName(database.GetZoneName(s->zoneid));
|
||||||
else
|
}
|
||||||
|
else {
|
||||||
connection->SendLine("Error: ZoneShutdown: neither ID nor name specified");
|
connection->SendLine("Error: ZoneShutdown: neither ID nor name specified");
|
||||||
|
}
|
||||||
|
|
||||||
if (zs == 0)
|
if (zs == 0) {
|
||||||
connection->SendLine("Error: ZoneShutdown: zoneserver not found");
|
connection->SendLine("Error: ZoneShutdown: zoneserver not found");
|
||||||
else
|
}
|
||||||
|
else {
|
||||||
zs->SendPacket(pack);
|
zs->SendPacket(pack);
|
||||||
|
}
|
||||||
|
|
||||||
delete pack;
|
delete pack;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleZoneBootup(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleZoneBootup(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() < 2) {
|
if (args.size() < 2) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -300,10 +579,19 @@ void ConsoleZoneBootup(EQ::Net::ConsoleServerConnection* connection, const std::
|
|||||||
tmpname[0] = '*';
|
tmpname[0] = '*';
|
||||||
strcpy(&tmpname[1], connection->UserName().c_str());
|
strcpy(&tmpname[1], connection->UserName().c_str());
|
||||||
|
|
||||||
Log(Logs::Detail, Logs::World_Server, "Console ZoneBootup: %s, %s, %s", tmpname, args[1].c_str(), args[0].c_str());
|
Log(Logs::Detail,
|
||||||
|
Logs::World_Server,
|
||||||
|
"Console ZoneBootup: %s, %s, %s",
|
||||||
|
tmpname,
|
||||||
|
args[1].c_str(),
|
||||||
|
args[0].c_str());
|
||||||
|
|
||||||
if (args.size() > 2) {
|
if (args.size() > 2) {
|
||||||
zoneserver_list.SOPZoneBootup(tmpname, atoi(args[0].c_str()), args[1].c_str(), (bool)(strcasecmp(args[1].c_str(), "static") == 0));
|
zoneserver_list.SOPZoneBootup(
|
||||||
|
tmpname,
|
||||||
|
atoi(args[0].c_str()),
|
||||||
|
args[1].c_str(),
|
||||||
|
(bool) (strcasecmp(args[1].c_str(), "static") == 0));
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
zoneserver_list.SOPZoneBootup(tmpname, atoi(args[0].c_str()), args[1].c_str(), false);
|
zoneserver_list.SOPZoneBootup(tmpname, atoi(args[0].c_str()), args[1].c_str(), false);
|
||||||
@ -311,11 +599,21 @@ void ConsoleZoneBootup(EQ::Net::ConsoleServerConnection* connection, const std::
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleZoneLock(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleZoneLock(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() < 1) {
|
if (args.size() < 1) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (strcasecmp(args[0].c_str(), "list") == 0) {
|
if (strcasecmp(args[0].c_str(), "list") == 0) {
|
||||||
WorldConsoleTCPConnection console_connection(connection);
|
WorldConsoleTCPConnection console_connection(connection);
|
||||||
zoneserver_list.ListLockedZones(0, &console_connection);
|
zoneserver_list.ListLockedZones(0, &console_connection);
|
||||||
@ -327,28 +625,34 @@ void ConsoleZoneLock(EQ::Net::ConsoleServerConnection* connection, const std::st
|
|||||||
|
|
||||||
uint16 tmp = database.GetZoneID(args[1].c_str());
|
uint16 tmp = database.GetZoneID(args[1].c_str());
|
||||||
if (tmp) {
|
if (tmp) {
|
||||||
if (zoneserver_list.SetLockedZone(tmp, true))
|
if (zoneserver_list.SetLockedZone(tmp, true)) {
|
||||||
zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone locked: %s", database.GetZoneName(tmp));
|
zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone locked: %s", database.GetZoneName(tmp));
|
||||||
else
|
}
|
||||||
|
else {
|
||||||
connection->SendLine("Failed to change lock");
|
connection->SendLine("Failed to change lock");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else {
|
||||||
connection->SendLine("Usage: #zonelock lock [zonename]");
|
connection->SendLine("Usage: #zonelock lock [zonename]");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (strcasecmp(args[0].c_str(), "unlock") == 0 && connection->Admin() >= 101) {
|
else if (strcasecmp(args[0].c_str(), "unlock") == 0 && connection->Admin() >= 101) {
|
||||||
if (args.size() < 2) {
|
if (args.size() < 2) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint16 tmp = database.GetZoneID(args[1].c_str());
|
uint16 tmp = database.GetZoneID(args[1].c_str());
|
||||||
if (tmp) {
|
if (tmp) {
|
||||||
if (zoneserver_list.SetLockedZone(tmp, false))
|
if (zoneserver_list.SetLockedZone(tmp, false)) {
|
||||||
zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone unlocked: %s", database.GetZoneName(tmp));
|
zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone unlocked: %s", database.GetZoneName(tmp));
|
||||||
else
|
}
|
||||||
|
else {
|
||||||
connection->SendLine("Failed to change lock");
|
connection->SendLine("Failed to change lock");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else {
|
||||||
connection->SendLine("Usage: #zonelock unlock [zonename]");
|
connection->SendLine("Usage: #zonelock unlock [zonename]");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
connection->SendLine("#zonelock sub-commands");
|
connection->SendLine("#zonelock sub-commands");
|
||||||
@ -360,60 +664,108 @@ void ConsoleZoneLock(EQ::Net::ConsoleServerConnection* connection, const std::st
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleFlag(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleFlag(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() < 2) {
|
if (args.size() < 2) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (args[1].length() == 0 || !StringIsNumber(args[0]))
|
if (args[1].length() == 0 || !StringIsNumber(args[0])) {
|
||||||
connection->SendLine("Usage: flag [status] [accountname]");
|
connection->SendLine("Usage: flag [status] [accountname]");
|
||||||
else
|
}
|
||||||
{
|
else {
|
||||||
if (atoi(args[0].c_str()) > connection->Admin())
|
if (atoi(args[0].c_str()) > connection->Admin()) {
|
||||||
connection->SendLine("You cannot set people's status to higher than your own");
|
connection->SendLine("You cannot set people's status to higher than your own");
|
||||||
else if (!database.SetAccountStatus(args[1].c_str(), atoi(args[0].c_str())))
|
}
|
||||||
|
else if (!database.SetAccountStatus(args[1].c_str(), atoi(args[0].c_str()))) {
|
||||||
connection->SendLine("Unable to flag account!");
|
connection->SendLine("Unable to flag account!");
|
||||||
else
|
}
|
||||||
|
else {
|
||||||
connection->SendLine("Account Flaged");
|
connection->SendLine("Account Flaged");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleSetPass(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleSetPass(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() != 2) {
|
if (args.size() != 2) {
|
||||||
connection->SendLine("Format: setpass accountname password");
|
connection->SendLine("Format: setpass accountname password");
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
int16 tmpstatus = 0;
|
int16 tmpstatus = 0;
|
||||||
uint32 tmpid = database.GetAccountIDByName(args[0].c_str(), &tmpstatus);
|
uint32 tmpid = database.GetAccountIDByName(args[0].c_str(), &tmpstatus);
|
||||||
if (!tmpid)
|
if (!tmpid) {
|
||||||
connection->SendLine("Error: Account not found");
|
connection->SendLine("Error: Account not found");
|
||||||
else if (tmpstatus > connection->Admin())
|
}
|
||||||
|
else if (tmpstatus > connection->Admin()) {
|
||||||
connection->SendLine("Cannot change password: Account's status is higher than yours");
|
connection->SendLine("Cannot change password: Account's status is higher than yours");
|
||||||
else if (database.SetLocalPassword(tmpid, args[1].c_str()))
|
}
|
||||||
|
else if (database.SetLocalPassword(tmpid, args[1].c_str())) {
|
||||||
connection->SendLine("Password changed.");
|
connection->SendLine("Password changed.");
|
||||||
else
|
}
|
||||||
|
else {
|
||||||
connection->SendLine("Error changing password.");
|
connection->SendLine("Error changing password.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleVersion(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleVersion(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
connection->SendLine(StringFormat("Current version information."));
|
connection->SendLine(StringFormat("Current version information."));
|
||||||
connection->SendLine(StringFormat(" %s", CURRENT_VERSION));
|
connection->SendLine(StringFormat(" %s", CURRENT_VERSION));
|
||||||
connection->SendLine(StringFormat(" Compiled on: %s at %s", COMPILE_DATE, COMPILE_TIME));
|
connection->SendLine(StringFormat(" Compiled on: %s at %s", COMPILE_DATE, COMPILE_TIME));
|
||||||
connection->SendLine(StringFormat(" Last modified on: %s", LAST_MODIFIED));
|
connection->SendLine(StringFormat(" Last modified on: %s", LAST_MODIFIED));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleWorldShutdown(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleWorldShutdown(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() == 2) {
|
if (args.size() == 2) {
|
||||||
int32 time, interval;
|
int32 time, interval;
|
||||||
if (StringIsNumber(args[0]) && StringIsNumber(args[1]) && ((time = atoi(args[0].c_str()))>0) && ((interval = atoi(args[1].c_str()))>0)) {
|
if (StringIsNumber(args[0]) && StringIsNumber(args[1]) && ((time = atoi(args[0].c_str())) > 0) &&
|
||||||
|
((interval = atoi(args[1].c_str())) > 0)) {
|
||||||
zoneserver_list.WorldShutDown(time, interval);
|
zoneserver_list.WorldShutDown(time, interval);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])");
|
connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(args.size() == 1) {
|
else if (args.size() == 1) {
|
||||||
if (strcasecmp(args[0].c_str(), "now") == 0) {
|
if (strcasecmp(args[0].c_str(), "now") == 0) {
|
||||||
zoneserver_list.WorldShutDown(0, 0);
|
zoneserver_list.WorldShutDown(0, 0);
|
||||||
}
|
}
|
||||||
@ -432,74 +784,120 @@ void ConsoleWorldShutdown(EQ::Net::ConsoleServerConnection* connection, const st
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleIpLookup(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleIpLookup(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() > 0) {
|
if (args.size() > 0) {
|
||||||
WorldConsoleTCPConnection console_connection(connection);
|
WorldConsoleTCPConnection console_connection(connection);
|
||||||
client_list.SendCLEList(connection->Admin(), 0, &console_connection, args[0].c_str());
|
client_list.SendCLEList(connection->Admin(), 0, &console_connection, args[0].c_str());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleSignalCharByName(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleSignalCharByName(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
if (args.size() < 2) {
|
if (args.size() < 2) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
connection->SendLine(StringFormat("Signal Sent to %s with ID %i", (char*) args[0].c_str(), atoi(args[1].c_str())));
|
connection->SendLine(StringFormat("Signal Sent to %s with ID %i", (char *) args[0].c_str(), atoi(args[1].c_str())));
|
||||||
uint32 message_len = strlen((char*) args[0].c_str()) + 1;
|
uint32 message_len = strlen((char *) args[0].c_str()) + 1;
|
||||||
auto pack = new ServerPacket(ServerOP_CZSignalClientByName,
|
auto pack = new ServerPacket(
|
||||||
sizeof(CZClientSignalByName_Struct) + message_len);
|
ServerOP_CZSignalClientByName,
|
||||||
CZClientSignalByName_Struct* CZSC = (CZClientSignalByName_Struct*) pack->pBuffer;
|
sizeof(CZClientSignalByName_Struct) + message_len
|
||||||
strn0cpy(CZSC->Name, (char*) args[0].c_str(), 64);
|
);
|
||||||
|
CZClientSignalByName_Struct *CZSC = (CZClientSignalByName_Struct *) pack->pBuffer;
|
||||||
|
strn0cpy(CZSC->Name, (char *) args[0].c_str(), 64);
|
||||||
CZSC->data = atoi(args[1].c_str());
|
CZSC->data = atoi(args[1].c_str());
|
||||||
zoneserver_list.SendPacket(pack);
|
zoneserver_list.SendPacket(pack);
|
||||||
safe_delete(pack);
|
safe_delete(pack);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleReloadWorld(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleReloadWorld(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
connection->SendLine("Reloading World...");
|
connection->SendLine("Reloading World...");
|
||||||
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
|
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
|
||||||
ReloadWorld_Struct* RW = (ReloadWorld_Struct*)pack->pBuffer;
|
ReloadWorld_Struct *RW = (ReloadWorld_Struct *) pack->pBuffer;
|
||||||
RW->Option = 1;
|
RW->Option = 1;
|
||||||
zoneserver_list.SendPacket(pack);
|
zoneserver_list.SendPacket(pack);
|
||||||
safe_delete(pack);
|
safe_delete(pack);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleQuit(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
/**
|
||||||
|
* @param connection
|
||||||
|
* @param command
|
||||||
|
* @param args
|
||||||
|
*/
|
||||||
|
void ConsoleQuit(
|
||||||
|
EQ::Net::ConsoleServerConnection *connection,
|
||||||
|
const std::string &command,
|
||||||
|
const std::vector<std::string> &args
|
||||||
|
)
|
||||||
|
{
|
||||||
connection->SendLine("Exiting...");
|
connection->SendLine("Exiting...");
|
||||||
connection->Close();
|
connection->Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param console
|
||||||
|
*/
|
||||||
void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer>& console)
|
void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer>& console)
|
||||||
{
|
{
|
||||||
console->RegisterLogin(std::bind(CheckLogin, std::placeholders::_1, std::placeholders::_2));
|
console->RegisterLogin(std::bind(CheckLogin, std::placeholders::_1, std::placeholders::_2));
|
||||||
console->RegisterCall("whoami", 50, "whoami", std::bind(ConsoleWhoami, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("who", 50, "who", std::bind(ConsoleWho, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("zonestatus", 50, "zonestatus", std::bind(ConsoleZoneStatus, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("uptime", 50, "uptime [zoneID#]", std::bind(ConsoleUptime, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("md5", 50, "md5", std::bind(ConsoleMd5, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("emote", 50, "emote [zonename or charname or world] [type] [message]", std::bind(ConsoleEmote, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("echo", 50, "echo [on/off]", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("acceptmessages", 50, "acceptmessages [on/off]", std::bind(ConsoleAcceptMessages, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("acceptmessages", 50, "acceptmessages [on/off]", std::bind(ConsoleAcceptMessages, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("tell", 50, "tell [name] [message]", std::bind(ConsoleTell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("api", 200, "api", std::bind(ConsoleApi, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("broadcast", 50, "broadcast [message]", std::bind(ConsoleBroadcast, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("gmsay", 50, "gmsay [message]", std::bind(ConsoleGMSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("ooc", 50, "ooc [message]", std::bind(ConsoleOOC, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("auction", 50, "auction [message]", std::bind(ConsoleAuction, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("auction", 50, "auction [message]", std::bind(ConsoleAuction, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("broadcast", 50, "broadcast [message]", std::bind(ConsoleBroadcast, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("echo", 50, "echo [on/off]", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("emote", 50, "emote [zonename or charname or world] [type] [message]", std::bind(ConsoleEmote, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("flag", 200, "flag [status] [accountname]", std::bind(ConsoleFlag, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("gmsay", 50, "gmsay [message]", std::bind(ConsoleGMSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("iplookup", 50, "IPLookup [name]", std::bind(ConsoleIpLookup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("kick", 150, "kick [charname]", std::bind(ConsoleKick, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("kick", 150, "kick [charname]", std::bind(ConsoleKick, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("lock", 150, "lock", std::bind(ConsoleLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("lock", 150, "lock", std::bind(ConsoleLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("lsreconnect", 50, "LSReconnect", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("md5", 50, "md5", std::bind(ConsoleMd5, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("ooc", 50, "ooc [message]", std::bind(ConsoleOOC, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("reloadworld", 200, "reloadworld", std::bind(ConsoleReloadWorld, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("setpass", 200, "setpass [accountname] [newpass]", std::bind(ConsoleSetPass, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("signalcharbyname", 50, "signalcharbyname charname ID", std::bind(ConsoleSignalCharByName, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("tell", 50, "tell [name] [message]", std::bind(ConsoleTell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("unlock", 150, "unlock", std::bind(ConsoleUnlock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("unlock", 150, "unlock", std::bind(ConsoleUnlock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("zoneshutdown", 150, "zoneshutdown [zonename or ZoneServerID]", std::bind(ConsoleZoneShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("uptime", 50, "uptime [zoneID#]", std::bind(ConsoleUptime, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("version", 50, "version", std::bind(ConsoleVersion, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("who", 50, "who", std::bind(ConsoleWho, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("whoami", 50, "whoami", std::bind(ConsoleWhoami, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
console->RegisterCall("worldshutdown", 200, "worldshutdown", std::bind(ConsoleWorldShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("zonebootup", 150, "zonebootup [ZoneServerID] [zonename]", std::bind(ConsoleZoneBootup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("zonebootup", 150, "zonebootup [ZoneServerID] [zonename]", std::bind(ConsoleZoneBootup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("zonelock", 150, "zonelock [list|lock|unlock] [zonename]", std::bind(ConsoleZoneLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("zonelock", 150, "zonelock [list|lock|unlock] [zonename]", std::bind(ConsoleZoneLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("flag", 200, "flag [status] [accountname]", std::bind(ConsoleFlag, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("zoneshutdown", 150, "zoneshutdown [zonename or ZoneServerID]", std::bind(ConsoleZoneShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("setpass", 200, "setpass [accountname] [newpass]", std::bind(ConsoleSetPass, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("zonestatus", 50, "zonestatus", std::bind(ConsoleZoneStatus, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));console->RegisterCall("ping", 50, "ping", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("version", 50, "version", std::bind(ConsoleVersion, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("worldshutdown", 200, "worldshutdown", std::bind(ConsoleWorldShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("iplookup", 50, "IPLookup [name]", std::bind(ConsoleIpLookup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("lsreconnect", 50, "LSReconnect", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("signalcharbyname", 50, "signalcharbyname charname ID", std::bind(ConsoleSignalCharByName, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("reloadworld", 200, "reloadworld", std::bind(ConsoleReloadWorld, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("ping", 50, "ping", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
console->RegisterCall("quit", 50, "quit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("quit", 50, "quit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
console->RegisterCall("exit", 50, "exit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
console->RegisterCall("exit", 50, "exit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
}
|
}
|
||||||
|
|||||||
64
world/eqemu_api_world_data_service.cpp
Normal file
64
world/eqemu_api_world_data_service.cpp
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
/**
|
||||||
|
* EQEmulator: Everquest Server Emulator
|
||||||
|
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; version 2 of the License.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||||
|
* are required to give you total support for your newly bought product;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||||
|
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "eqemu_api_world_data_service.h"
|
||||||
|
#include "zoneserver.h"
|
||||||
|
#include "zonelist.h"
|
||||||
|
|
||||||
|
extern ZSList zoneserver_list;
|
||||||
|
|
||||||
|
void callGetZoneList(Json::Value &response)
|
||||||
|
{
|
||||||
|
for (auto &zone : zoneserver_list.getZoneServerList()) {
|
||||||
|
Json::Value row;
|
||||||
|
|
||||||
|
row["booting_up"] = zone->IsBootingUp();
|
||||||
|
row["client_address"] = zone->GetCAddress();
|
||||||
|
row["client_local_address"] = zone->GetCLocalAddress();
|
||||||
|
row["client_port"] = zone->GetCPort();
|
||||||
|
row["compile_time"] = zone->GetCompileTime();
|
||||||
|
row["id"] = zone->GetID();
|
||||||
|
row["instance_id"] = zone->GetInstanceID();
|
||||||
|
row["ip"] = zone->GetIP();
|
||||||
|
row["is_static_zone"] = zone->IsStaticZone();
|
||||||
|
row["launch_name"] = zone->GetLaunchName();
|
||||||
|
row["launched_name"] = zone->GetLaunchedName();
|
||||||
|
row["number_players"] = zone->NumPlayers();
|
||||||
|
row["port"] = zone->GetPort();
|
||||||
|
row["previous_zone_id"] = zone->GetPrevZoneID();
|
||||||
|
row["uuid"] = zone->GetUUID();
|
||||||
|
row["zone_id"] = zone->GetZoneID();
|
||||||
|
row["zone_long_name"] = zone->GetZoneLongName();
|
||||||
|
row["zone_name"] = zone->GetZoneName();
|
||||||
|
row["zone_os_pid"] = zone->GetZoneOSProcessID();
|
||||||
|
|
||||||
|
response.append(row);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void EQEmuApiWorldDataService::get(Json::Value &response, const std::vector<std::string> &args)
|
||||||
|
{
|
||||||
|
std::string method = args[0];
|
||||||
|
|
||||||
|
if (method == "get_zone_list") {
|
||||||
|
callGetZoneList(response);
|
||||||
|
}
|
||||||
|
}
|
||||||
32
world/eqemu_api_world_data_service.h
Normal file
32
world/eqemu_api_world_data_service.h
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
/**
|
||||||
|
* EQEmulator: Everquest Server Emulator
|
||||||
|
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; version 2 of the License.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||||
|
* are required to give you total support for your newly bought product;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||||
|
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef EQEMU_API_WORLD_DATA_SERVICE_H
|
||||||
|
#define EQEMU_API_WORLD_DATA_SERVICE_H
|
||||||
|
|
||||||
|
#include "../common/json/json.h"
|
||||||
|
|
||||||
|
class EQEmuApiWorldDataService {
|
||||||
|
public:
|
||||||
|
static void get(Json::Value &response, const std::vector<std::string> &args);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //EQEMU_API_WORLD_DATA_SERVICE_H
|
||||||
@ -754,3 +754,8 @@ void ZSList::OnKeepAlive(EQ::Timer *t)
|
|||||||
zone->SendKeepAlive();
|
zone->SendKeepAlive();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const std::list<std::unique_ptr<ZoneServer>> &ZSList::getZoneServerList() const
|
||||||
|
{
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|||||||
@ -21,57 +21,63 @@ public:
|
|||||||
|
|
||||||
ZSList();
|
ZSList();
|
||||||
~ZSList();
|
~ZSList();
|
||||||
ZoneServer* FindByName(const char* zonename);
|
|
||||||
ZoneServer* FindByID(uint32 ZoneID);
|
|
||||||
ZoneServer* FindByZoneID(uint32 ZoneID);
|
|
||||||
ZoneServer* FindByPort(uint16 port);
|
|
||||||
ZoneServer* FindByInstanceID(uint32 InstanceID);
|
|
||||||
|
|
||||||
void SendChannelMessage(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message, ...);
|
bool IsZoneLocked(uint16 iZoneID);
|
||||||
void SendChannelMessageRaw(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message);
|
bool SendPacket(ServerPacket *pack);
|
||||||
void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
|
bool SendPacket(uint32 zoneid, ServerPacket *pack);
|
||||||
void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message);
|
bool SendPacket(uint32 zoneid, uint16 instanceid, ServerPacket *pack);
|
||||||
|
bool SetLockedZone(uint16 iZoneID, bool iLock);
|
||||||
|
|
||||||
void SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection);
|
EQTime worldclock;
|
||||||
|
|
||||||
void SendTimeSync();
|
|
||||||
void Add(ZoneServer* zoneserver);
|
|
||||||
void Remove(const std::string &uuid);
|
|
||||||
void Process();
|
|
||||||
void KillAll();
|
|
||||||
bool SendPacket(ServerPacket* pack);
|
|
||||||
bool SendPacket(uint32 zoneid, ServerPacket* pack);
|
|
||||||
bool SendPacket(uint32 zoneid, uint16 instanceid, ServerPacket* pack);
|
|
||||||
inline uint32 GetNextID() { return NextID++; }
|
|
||||||
void RebootZone(const char* ip1,uint16 port, const char* ip2, uint32 skipid, uint32 zoneid = 0);
|
|
||||||
uint32 TriggerBootup(uint32 iZoneID, uint32 iInstanceID = 0);
|
|
||||||
void SOPZoneBootup(const char* adminname, uint32 ZoneServerID, const char* zonename, bool iMakeStatic = false);
|
|
||||||
EQTime worldclock;
|
|
||||||
bool SetLockedZone(uint16 iZoneID, bool iLock);
|
|
||||||
bool IsZoneLocked(uint16 iZoneID);
|
|
||||||
void ListLockedZones(const char* to, WorldTCPConnection* connection);
|
|
||||||
Timer* shutdowntimer;
|
|
||||||
Timer* reminder;
|
|
||||||
void NextGroupIDs(uint32 &start, uint32 &end);
|
|
||||||
void SendLSZones();
|
|
||||||
uint16 GetAvailableZonePort();
|
|
||||||
void UpdateUCSServerAvailable(bool ucss_available = true);
|
|
||||||
|
|
||||||
|
inline uint32 GetNextID() { return NextID++; }
|
||||||
int GetZoneCount();
|
int GetZoneCount();
|
||||||
|
|
||||||
|
Timer *reminder;
|
||||||
|
Timer *shutdowntimer;
|
||||||
|
|
||||||
|
uint16 GetAvailableZonePort();
|
||||||
|
uint32 TriggerBootup(uint32 iZoneID, uint32 iInstanceID = 0);
|
||||||
|
|
||||||
|
void Add(ZoneServer *zoneserver);
|
||||||
void GetZoneIDList(std::vector<uint32> &zones);
|
void GetZoneIDList(std::vector<uint32> &zones);
|
||||||
|
void KillAll();
|
||||||
|
void ListLockedZones(const char *to, WorldTCPConnection *connection);
|
||||||
|
void NextGroupIDs(uint32 &start, uint32 &end);
|
||||||
|
void Process();
|
||||||
|
void RebootZone(const char *ip1, uint16 port, const char *ip2, uint32 skipid, uint32 zoneid = 0);
|
||||||
|
void Remove(const std::string &uuid);
|
||||||
|
void SendChannelMessage(const char *from, const char *to, uint8 chan_num, uint8 language, const char *message, ...);
|
||||||
|
void SendChannelMessageRaw(const char *from, const char *to, uint8 chan_num, uint8 language, const char *message);
|
||||||
|
void SendEmoteMessage(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message, ...);
|
||||||
|
void SendEmoteMessageRaw(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message);
|
||||||
|
void SendLSZones();
|
||||||
|
void SendTimeSync();
|
||||||
|
void SendZoneStatus(const char *to, int16 admin, WorldTCPConnection *connection);
|
||||||
|
void SOPZoneBootup(const char *adminname, uint32 ZoneServerID, const char *zonename, bool iMakeStatic = false);
|
||||||
|
void UpdateUCSServerAvailable(bool ucss_available = true);
|
||||||
void WorldShutDown(uint32 time, uint32 interval);
|
void WorldShutDown(uint32 time, uint32 interval);
|
||||||
|
|
||||||
|
ZoneServer* FindByPort(uint16 port);
|
||||||
|
ZoneServer* FindByID(uint32 ZoneID);
|
||||||
|
ZoneServer* FindByInstanceID(uint32 InstanceID);
|
||||||
|
ZoneServer* FindByName(const char* zonename);
|
||||||
|
ZoneServer* FindByZoneID(uint32 ZoneID);
|
||||||
|
|
||||||
|
const std::list<std::unique_ptr<ZoneServer>> &getZoneServerList() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void OnTick(EQ::Timer *t);
|
void OnTick(EQ::Timer *t);
|
||||||
void OnKeepAlive(EQ::Timer *t);
|
void OnKeepAlive(EQ::Timer *t);
|
||||||
uint32 NextID;
|
uint32 NextID;
|
||||||
std::list<std::unique_ptr<ZoneServer>> list;
|
|
||||||
uint16 pLockedZones[MaxLockedZones];
|
uint16 pLockedZones[MaxLockedZones];
|
||||||
uint32 CurGroupID;
|
uint32 CurGroupID;
|
||||||
uint16 LastAllocatedPort;
|
uint16 LastAllocatedPort;
|
||||||
|
|
||||||
std::unique_ptr<EQ::Timer> m_tick;
|
std::unique_ptr<EQ::Timer> m_tick;
|
||||||
std::unique_ptr<EQ::Timer> m_keepalive;
|
std::unique_ptr<EQ::Timer> m_keepalive;
|
||||||
|
|
||||||
|
std::list<std::unique_ptr<ZoneServer>> list;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /*ZONELIST_H_*/
|
#endif /*ZONELIST_H_*/
|
||||||
|
|||||||
@ -675,4 +675,4 @@ void EQEmuApiZoneDataService::get(Json::Value &response, const std::vector<std::
|
|||||||
if (method == "get_zone_attributes") {
|
if (method == "get_zone_attributes") {
|
||||||
callGetZoneAttributes(response);
|
callGetZoneAttributes(response);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user