Add call get_corpse_list_detail

This commit is contained in:
Akkadius 2019-03-10 00:13:02 -06:00
parent d487bba6b2
commit 6cb9271e7e

View File

@ -19,12 +19,13 @@
*/
#include "client.h"
#include "doors.h"
#include "entity.h"
#include "corpse.h"
#include "eqemu_api_zone_data_service.h"
#include "npc.h"
#include "object.h"
#include "zone.h"
#include "doors.h"
#include <iostream>
extern Zone *zone;
@ -118,10 +119,10 @@ void callGetNpcListDetail(Json::Value &response)
void callGetDoorListDetail(Json::Value &response)
{
auto &list = entity_list.GetDoorsList();
auto &door_list = entity_list.GetDoorsList();
for (auto &iter : list) {
auto door = iter.second;
for (auto itr : door_list) {
Doors *door = itr.second;
Json::Value row;
@ -152,6 +153,40 @@ void callGetDoorListDetail(Json::Value &response)
response.append(row);
}
}
void callGetCorpseListDetail(Json::Value &response)
{
auto &corpse_list = entity_list.GetCorpseList();
for (auto itr : corpse_list) {
auto corpse = itr.second;
Json::Value row;
row["char_id"] = corpse->GetCharID();
row["copper"] = corpse->GetCopper();
row["corpse_dbid"] = corpse->GetCorpseDBID();
row["count_items"] = corpse->CountItems();
row["decay_time"] = corpse->GetDecayTime();
row["gold"] = corpse->GetGold();
row["is_become_npc_corpse"] = corpse->IsBecomeNPCCorpse();
row["is_being_looted"] = corpse->IsBeingLooted();
row["is_corpse"] = corpse->IsCorpse();
row["is_locked"] = corpse->IsLocked();
row["is_npc_corpse"] = corpse->IsNPCCorpse();
row["is_player_corpse"] = corpse->IsPlayerCorpse();
row["is_rezzed"] = corpse->IsRezzed();
row["owner_name"] = corpse->GetOwnerName();
row["platinum"] = corpse->GetPlatinum();
row["player_kill_item"] = corpse->GetPlayerKillItem();
row["rez_exp"] = corpse->GetRezExp();
row["rez_time"] = corpse->GetRezTime();
row["silver"] = corpse->GetSilver();
response.append(row);
}
}
void callGetObjectListDetail(Json::Value &response)
{
auto &list = entity_list.GetObjectList();
@ -631,6 +666,9 @@ void EQEmuApiZoneDataService::get(Json::Value &response, const std::vector<std::
if (method == "get_door_list_detail") {
callGetDoorListDetail(response);
}
if (method == "get_corpse_list_detail") {
callGetCorpseListDetail(response);
}
if (method == "get_object_list_detail") {
callGetObjectListDetail(response);
}