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Hook up world to its own api data service
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "eqemu_api_world_data_service.h"
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#include "zoneserver.h"
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#include "zonelist.h"
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extern ZSList zoneserver_list;
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void callGetZoneList(Json::Value &response)
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{
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for (auto &zone : zoneserver_list.getZoneServerList()) {
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Json::Value row;
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row["booting_up"] = zone->IsBootingUp();
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row["client_address"] = zone->GetCAddress();
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row["client_local_address"] = zone->GetCLocalAddress();
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row["client_port"] = zone->GetCPort();
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row["compile_time"] = zone->GetCompileTime();
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row["id"] = zone->GetID();
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row["instance_id"] = zone->GetInstanceID();
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row["ip"] = zone->GetIP();
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row["is_static_zone"] = zone->IsStaticZone();
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row["launch_name"] = zone->GetLaunchName();
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row["launched_name"] = zone->GetLaunchedName();
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row["number_players"] = zone->NumPlayers();
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row["port"] = zone->GetPort();
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row["previous_zone_id"] = zone->GetPrevZoneID();
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row["uuid"] = zone->GetUUID();
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row["zone_id"] = zone->GetZoneID();
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row["zone_long_name"] = zone->GetZoneLongName();
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row["zone_name"] = zone->GetZoneName();
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row["zone_os_pid"] = zone->GetZoneOSProcessID();
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response.append(row);
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}
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}
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void EQEmuApiWorldDataService::get(Json::Value &response, const std::vector<std::string> &args)
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{
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std::string method = args[0];
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if (method == "get_zone_list") {
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callGetZoneList(response);
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}
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}
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