eq.attack_npc(npc_id) and eq.attack_npc_type(npc_type) added.

This commit is contained in:
KimLS 2013-06-28 16:43:57 -07:00
parent 7b5b1b2583
commit e42c7a38a5

View File

@ -973,6 +973,14 @@ void lua_attack(const char *client_name) {
quest_manager.attack(client_name);
}
void lua_attack_npc(int entity_id) {
quest_manager.attacknpc(entity_id);
}
void lua_attack_npc_type(int npc_type) {
quest_manager.attacknpctype(npc_type);
}
luabind::scope lua_register_general() {
return luabind::namespace_("eq")
[
@ -1122,7 +1130,9 @@ luabind::scope lua_register_general() {
luabind::def("clear_areas", &lua_clear_areas),
luabind::def("add_spawn_point", &lua_add_spawn_point),
luabind::def("remove_spawn_point", &lua_remove_spawn_point),
luabind::def("attack", &lua_attack)
luabind::def("attack", &lua_attack),
luabind::def("attack_npc", &lua_attack_npc),
luabind::def("attack_npc_type", &lua_attack_npc_type)
];
}