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Added eq.attack(client_name) to lua.
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@ -969,6 +969,10 @@ void lua_add_spawn_point(luabind::object table) {
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}
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}
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void lua_attack(const char *client_name) {
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quest_manager.attack(client_name);
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}
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luabind::scope lua_register_general() {
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return luabind::namespace_("eq")
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[
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@ -1117,7 +1121,8 @@ luabind::scope lua_register_general() {
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luabind::def("remove_area", &lua_remove_area),
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luabind::def("clear_areas", &lua_clear_areas),
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luabind::def("add_spawn_point", &lua_add_spawn_point),
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luabind::def("remove_spawn_point", &lua_remove_spawn_point)
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luabind::def("remove_spawn_point", &lua_remove_spawn_point),
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luabind::def("attack", &lua_attack)
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];
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}
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