Redid background task interface, used it to async send client packets

This commit is contained in:
KimLS
2019-01-07 19:53:23 -08:00
parent 6c1e3ae3d6
commit e3d5200310
10 changed files with 199 additions and 127 deletions
-1
View File
@@ -464,7 +464,6 @@ int main(int argc, char** argv) {
opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor);
opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
opts.daybreak_options.resends_per_connection_cycle = RuleI(Network, ResendsPerCycle);
eqsm.reset(new EQ::Net::EQStreamManager(opts));
eqsf_open = true;
+18 -15
View File
@@ -1,5 +1,5 @@
#include "../common/global_define.h"
#include "../common/event/background_task.h"
#include "../common/event/task.h"
#include "client.h"
#include "zone.h"
@@ -40,53 +40,56 @@ void CullPoints(std::vector<FindPerson_Point> &points) {
}
void Client::SendPathPacket(const std::vector<FindPerson_Point> &points) {
EQ::BackgroundTask task([](EQEmu::Any &data) {
auto &points = EQEmu::any_cast<std::vector<FindPerson_Point>&>(data);
EQEmu::Any data(points);
EQ::Task([=](EQ::Task::ResolveFn resolve, EQ::Task::RejectFn reject) {
auto points = EQEmu::any_cast<std::vector<FindPerson_Point>>(data);
CullPoints(points);
}, [this](EQEmu::Any &data) {
auto &points = EQEmu::any_cast<std::vector<FindPerson_Point>&>(data);
resolve(points);
})
.Then([this](const EQEmu::Any &result) {
auto points = EQEmu::any_cast<std::vector<FindPerson_Point>>(result);
if (points.size() < 2) {
if (Admin() > 10) {
Message(MT_System, "Too few points");
}
EQApplicationPacket outapp(OP_FindPersonReply, 0);
QueuePacket(&outapp);
return;
}
if (points.size() > 36) {
if (Admin() > 10) {
Message(MT_System, "Too many points %u", points.size());
}
EQApplicationPacket outapp(OP_FindPersonReply, 0);
QueuePacket(&outapp);
return;
}
if (Admin() > 10) {
Message(MT_System, "Total points %u", points.size());
}
int len = sizeof(FindPersonResult_Struct) + (points.size() + 1) * sizeof(FindPerson_Point);
auto outapp = new EQApplicationPacket(OP_FindPersonReply, len);
FindPersonResult_Struct* fpr = (FindPersonResult_Struct*)outapp->pBuffer;
std::vector<FindPerson_Point>::iterator cur, end;
cur = points.begin();
end = points.end();
unsigned int r;
for (r = 0; cur != end; ++cur, r++) {
fpr->path[r] = *cur;
}
//put the last element into the destination field
--cur;
fpr->path[r] = *cur;
fpr->dest = *cur;
FastQueuePacket(&outapp);
}, points);
})
.Run();
}