EntityList::ProcessMove converted to xyz_location

This commit is contained in:
Arthur Ice
2014-11-30 23:50:24 -08:00
parent 54f3f7f343
commit e31c95670a
5 changed files with 11 additions and 11 deletions
+1 -1
View File
@@ -652,7 +652,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
else {
if(zoneID == GetZoneID()) {
//properly handle proximities
entity_list.ProcessMove(this, m_Position.m_X, m_Position.m_Y, m_Position.m_Z);
entity_list.ProcessMove(this, m_Position);
proximity_x = m_Position.m_X;
proximity_y = m_Position.m_Y;
proximity_z = m_Position.m_Z;