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EntityList::ProcessMove converted to xyz_location
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@@ -652,7 +652,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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else {
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if(zoneID == GetZoneID()) {
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//properly handle proximities
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entity_list.ProcessMove(this, m_Position.m_X, m_Position.m_Y, m_Position.m_Z);
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entity_list.ProcessMove(this, m_Position);
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proximity_x = m_Position.m_X;
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proximity_y = m_Position.m_Y;
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proximity_z = m_Position.m_Z;
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