mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 04:56:20 +00:00
EntityList::ProcessMove converted to xyz_location
This commit is contained in:
+1
-1
@@ -396,7 +396,7 @@ public:
|
||||
inline float ProximityX() const { return(proximity_x); }
|
||||
inline float ProximityY() const { return(proximity_y); }
|
||||
inline float ProximityZ() const { return(proximity_z); }
|
||||
inline void ClearAllProximities() { entity_list.ProcessMove(this, FLT_MAX, FLT_MAX, FLT_MAX); proximity_x = FLT_MAX; proximity_y = FLT_MAX; proximity_z = FLT_MAX; }
|
||||
inline void ClearAllProximities() { entity_list.ProcessMove(this, xyz_location(FLT_MAX, FLT_MAX, FLT_MAX)); proximity_x = FLT_MAX; proximity_y = FLT_MAX; proximity_z = FLT_MAX; }
|
||||
|
||||
/*
|
||||
Begin client modifiers
|
||||
|
||||
Reference in New Issue
Block a user