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@@ -1774,7 +1774,7 @@ void QuestManager::sethp(int hpperc) {
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owner->Damage(owner, newhp, SPELL_UNKNOWN, SkillHandtoHand, false, 0, false);
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}
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bool QuestManager::summonburriedplayercorpse(uint32 char_id, const glm::vec4& position) {
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bool QuestManager::summonburiedplayercorpse(uint32 char_id, const glm::vec4& position) {
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bool Result = false;
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if(char_id <= 0)
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@@ -1798,7 +1798,7 @@ bool QuestManager::summonallplayercorpses(uint32 char_id, const glm::vec4& posit
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return true;
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}
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uint32 QuestManager::getplayerburriedcorpsecount(uint32 char_id) {
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uint32 QuestManager::getplayerburiedcorpsecount(uint32 char_id) {
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uint32 Result = 0;
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if(char_id > 0) {
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