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Bot saylinks and command aliases.
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@@ -8,6 +8,12 @@ mackal: Rewrite NPC combat attack round logic
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See: http://www.eqemulator.org/forums/showthread.php?t=38708
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You can set Combat:UseLiveCombatRounds to false to use the old rules
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PC Double Attack rates kind of follow the same thing but still needs to be implemented
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Kinglykrab: WARNING: summonburriedplayercorpse is now summonburiedplayercorpse, getplayerburriedcorpsecount is now getplayerburiedcorpsecount, summon_burried_player_corpse is now summon_buried_player_corpse, and get_player_burried_corpse_count is now get_player_buried_corpse_count FIX THESE IN YOUR SCRIPTS OR THEY WILL NOT WORK!!!!
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Added bot saylinks (thanks Uleat!)
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Command aliases for #augmentitem (#aug), #findnpctype (#fn), #findspell (#fs)
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Bot command changes: #bot sow -> #bot speed, #bot magepet -> #bot setpet, #bot resurrectme -> #bot resurrect
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Changed all occurrences of burried to buried in the code.
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client_packet.cpp was referencing old columns in character_corpses, not sure how we didn't already see this before.
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== 7/4/2015 ==
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mackal: Reworked the activated avoidace skills (riposte, dodge, etc) based on dev quotes
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