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revert completed (#1988)
Too many issues popping up that are difficult to track down. This was probably not best way to solve the problem.
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+40
-8
@@ -800,18 +800,50 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
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return false;
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}
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if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
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if (DoCastingChecksOnCaster(spell_id)) {
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SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline);
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bool instant_recast = true;
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if (spell.recast_time > 0) {
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uint32 reduced_recast = spell.recast_time / 1000;
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auto focus = GetFocusEffect(focusReduceRecastTime, spell_id);
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// do stupid stuff because custom servers.
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// we really should be able to just do the -= focus but since custom servers could have shorter reuse timers
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// we have to make sure we don't underflow the uint32 ...
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// and yes, the focus effect can be used to increase the durations (spell 38944)
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if (focus > reduced_recast) {
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reduced_recast = 0;
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if (GetPTimers().Enabled((uint32)DiscTimer))
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GetPTimers().Clear(&database, (uint32)DiscTimer);
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}
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}
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else {
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if (!CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline)) {
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LogSpells("Discipline [{}] failed at cast spell.", spell_id);
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return false;
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else {
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reduced_recast -= focus;
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}
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if (reduced_recast > 0) {
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instant_recast = false;
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if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
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if (DoCastingChecksOnCaster(spell_id)) {
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SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline, 0, -1, spells[spell_id].resist_difficulty, false, -1, (uint32)DiscTimer, reduced_recast, false);
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}
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}
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else {
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CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline, -1, -1, 0, -1, (uint32)DiscTimer, reduced_recast);
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}
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SendDisciplineTimer(spells[spell_id].timer_id, reduced_recast);
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}
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}
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if (instant_recast) {
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if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
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if (DoCastingChecksOnCaster(spell_id)) {
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SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline, 0, -1, spells[spell_id].resist_difficulty, false, -1, 0xFFFFFFFF, 0, false);
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}
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}
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else {
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CastSpell(spell_id, target, EQ::spells::CastingSlot::Discipline);
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}
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}
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return(true);
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}
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