Out of bounds bandoleer fix

This commit is contained in:
Michael Cook (mackal) 2015-02-02 00:18:29 -05:00
parent d2b9d4ab20
commit e1c49f93e2

View File

@ -1118,11 +1118,9 @@ bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile
bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp){ bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT 16", character_id); std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT 16", character_id);
auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0; auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0;
for (i = 0; i <= EmuConstants::BANDOLIERS_COUNT; i++){ for (i = 0; i < EmuConstants::BANDOLIERS_COUNT; i++)
for (int si = 0; si < EmuConstants::BANDOLIER_SIZE; si++){ for (int si = 0; si < EmuConstants::BANDOLIER_SIZE; si++)
pp->bandoliers[i].items[si].icon = 0; pp->bandoliers[i].items[si].icon = 0;
}
}
for (auto row = results.begin(); row != results.end(); ++row) { for (auto row = results.begin(); row != results.end(); ++row) {
r = 0; r = 0;