From e1c49f93e29924cf3c9d324cac0293176c08e179 Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Mon, 2 Feb 2015 00:18:29 -0500 Subject: [PATCH] Out of bounds bandoleer fix --- zone/zonedb.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/zone/zonedb.cpp b/zone/zonedb.cpp index e90016dfb..07fe67679 100644 --- a/zone/zonedb.cpp +++ b/zone/zonedb.cpp @@ -1118,11 +1118,9 @@ bool ZoneDatabase::LoadCharacterMaterialColor(uint32 character_id, PlayerProfile bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp){ std::string query = StringFormat("SELECT `bandolier_id`, `bandolier_slot`, `item_id`, `icon`, `bandolier_name` FROM `character_bandolier` WHERE `id` = %u LIMIT 16", character_id); auto results = database.QueryDatabase(query); int i = 0; int r = 0; int si = 0; - for (i = 0; i <= EmuConstants::BANDOLIERS_COUNT; i++){ - for (int si = 0; si < EmuConstants::BANDOLIER_SIZE; si++){ + for (i = 0; i < EmuConstants::BANDOLIERS_COUNT; i++) + for (int si = 0; si < EmuConstants::BANDOLIER_SIZE; si++) pp->bandoliers[i].items[si].icon = 0; - } - } for (auto row = results.begin(); row != results.end(); ++row) { r = 0;