[CLE] Reset iterator in IsAccountInGame() (#1345)

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Alex authored and GitHub committed 2021-05-10 01:34:40 -05:00
1 parent 2edda6e743
commit e18b332414
1 file changed
+1 -1
+1 -1
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@@ -1244,7 +1244,7 @@ void ClientList::RemoveCLEByLSID(uint32 iLSID)
bool ClientList::IsAccountInGame(uint32 iLSID) {
LinkedListIterator<ClientListEntry*> iterator(clientlist);
iterator.Reset();
while (iterator.MoreElements()) {
if (iterator.GetData()->LSID() == iLSID && iterator.GetData()->Online() == CLE_Status::InZone) {
return true;