Cleanup in command_guild

This commit is contained in:
Akkadius 2015-01-24 04:28:41 -06:00
parent 50ccb52465
commit e18a49a974

View File

@ -4397,30 +4397,14 @@ void command_guild(Client *c, const Seperator *sep)
Mob *target=c->GetTarget();
if (strcasecmp(sep->arg[1], "help") == 0) {
/*
c->Message(0, "Guild commands:");
c->Message(0, " #guild status [name] - shows guild and rank of target");
c->Message(0, " #guild info guildnum - shows info/current structure");
c->Message(0, " #guild invite [charname]");
c->Message(0, " #guild remove [charname]");
c->Message(0, " #guild promote rank [charname]");
c->Message(0, " #guild demote rank [charname]");
c->Message(0, " /guildmotd [newmotd] (use 'none' to clear)");
c->Message(0, " #guild edit rank title newtitle");
c->Message(0, " #guild edit rank permission 0/1");
c->Message(0, " #guild leader newleader (they must be rank0)");
*/
c->Message(0, "GM Guild commands:");
c->Message(0, " #guild list - lists all guilds on the server");
c->Message(0, " #guild create {guildleader charname or CharID} guildname");
c->Message(0, " #guild delete guildID");
c->Message(0, " #guild rename guildID newname");
c->Message(0, " #guild set charname guildID (0=no guild)");
c->Message(0, " #guild setrank charname rank");
//c->Message(0, " #guild gmedit guilddbid rank title newtitle");
//c->Message(0, " #guild gmedit guilddbid rank permission 0/1");
c->Message(0, " #guild setleader guildID {guildleader charname or CharID}");
//c->Message(0, " #guild setdoor guildEQID");
c->Message(0, "GM Guild commands:");
c->Message(0, " #guild list - lists all guilds on the server");
c->Message(0, " #guild create {guildleader charname or CharID} guildname");
c->Message(0, " #guild delete guildID");
c->Message(0, " #guild rename guildID newname");
c->Message(0, " #guild set charname guildID (0=no guild)");
c->Message(0, " #guild setrank charname rank")
c->Message(0, " #guild setleader guildID {guildleader charname or CharID}");
}
else if (strcasecmp(sep->arg[1], "status") == 0 || strcasecmp(sep->arg[1], "stat") == 0) {
Client* client = 0;